public TileMap(string fileName, int tileWidth, int tileHeight, int mWidth, int mHeight, Loon.Core.Graphics.Opengl.LTexture.Format format) : this(TileMapConfig.LoadAthwartArray(fileName), tileWidth, tileHeight, mWidth, mHeight, format) { }
public TileMap(string fileName, int tileWidth, int tileHeight, int mWidth, int mHeight) : this(TileMapConfig.LoadAthwartArray(fileName), tileWidth, tileHeight, mWidth, mHeight) { }