static int set_onComplete(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Logic.UI.CommonAnimations.CommonFadeToAnimation obj = (Logic.UI.CommonAnimations.CommonFadeToAnimation)o; System.Action arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (System.Action)ToLua.CheckObject(L, 2, typeof(System.Action)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg0 = DelegateFactory.CreateDelegate(typeof(System.Action), func) as System.Action; } obj.onComplete = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index onComplete on a nil value" : e.Message)); } }
static int setComplete(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Logic.UI.CommonAnimations.CommonFadeToAnimation obj = (Logic.UI.CommonAnimations.CommonFadeToAnimation)ToLua.CheckObject(L, 1, typeof(Logic.UI.CommonAnimations.CommonFadeToAnimation)); System.Action arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (System.Action)ToLua.CheckObject(L, 2, typeof(System.Action)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg0 = DelegateFactory.CreateDelegate(typeof(System.Action), func) as System.Action; } obj.setComplete(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public static CommonFadeToAnimation Get(GameObject go) { CommonFadeToAnimation fadeto = go.GetComponent <CommonFadeToAnimation>(); if (fadeto == null) { fadeto = go.AddComponent <CommonFadeToAnimation>(); } return(fadeto); }
static int startAction(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); Logic.UI.CommonAnimations.CommonFadeToAnimation obj = (Logic.UI.CommonAnimations.CommonFadeToAnimation)ToLua.CheckObject(L, 1, typeof(Logic.UI.CommonAnimations.CommonFadeToAnimation)); obj.startAction(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Get(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject)); Logic.UI.CommonAnimations.CommonFadeToAnimation o = Logic.UI.CommonAnimations.CommonFadeToAnimation.Get(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int OnUpdateFloat(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Logic.UI.CommonAnimations.CommonFadeToAnimation obj = (Logic.UI.CommonAnimations.CommonFadeToAnimation)ToLua.CheckObject(L, 1, typeof(Logic.UI.CommonAnimations.CommonFadeToAnimation)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.OnUpdateFloat(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_toAlpha(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Logic.UI.CommonAnimations.CommonFadeToAnimation obj = (Logic.UI.CommonAnimations.CommonFadeToAnimation)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.toAlpha = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index toAlpha on a nil value" : e.Message)); } }
static int get_onComplete(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Logic.UI.CommonAnimations.CommonFadeToAnimation obj = (Logic.UI.CommonAnimations.CommonFadeToAnimation)o; System.Action ret = obj.onComplete; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index onComplete on a nil value" : e.Message)); } }
static int get_toAlpha(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Logic.UI.CommonAnimations.CommonFadeToAnimation obj = (Logic.UI.CommonAnimations.CommonFadeToAnimation)o; float ret = obj.toAlpha; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index toAlpha on a nil value" : e.Message)); } }