public bool AddPerformerType(System.Type ty) { if (performerTypes == null) { performerTypes = new ObjectTypes(); } return(performerTypes.AddType(ty)); }
public object Clone() { ObjectTypes obj = new ObjectTypes(); if (pTypes != null) { for (int i = 0; i < pTypes.Length; i++) { obj.AddType(pTypes[i]); } } return(obj); }