public void Draw(VertexDataProcessorGroup group, VertexBuffer[] vertex, int startIndex, int indexCount) { Bind(); group.Bind(vertex); DeviceContext.DrawIndexed(_device.ContextPtr, (uint)indexCount, (uint)startIndex, 0); }
public void DrawAll(VertexDataProcessorGroup group, VertexBuffer[] vertex) { Draw(group, vertex, 0, _size); }