public static void Game_OnGameLoad() { // Champ validation player = ObjectManager.Player; if (player.ChampionName != CHAMP_NAME) { return; } // Define spells Q = new Spell(SpellSlot.Q, 600); W = new Spell(SpellSlot.W, 700); E = new Spell(SpellSlot.E, rangeE); R = new Spell(SpellSlot.R, 700); // Finetune spells Q.SetTargetted(0.25f, 2000); W.SetSkillshot(0.5f, 300, float.MaxValue, false, SkillshotType.SkillshotCircle); E.SetSkillshot(0, 80, speedE, false, SkillshotType.SkillshotLine); R.SetSkillshot(0.25f, 300f, float.MaxValue, false, SkillshotType.SkillshotCircle); // Create menu SetupMenu(); // Register events Game.OnUpdate += Game_OnGameUpdate; Drawing.OnDraw += Drawing_OnDraw; Events.OnGapCloser += AntiGapcloser_OnEnemyGapcloser; Variables.Orbwalker.OnAction += Orbwalker_OnAction; Events.OnInterruptableTarget += Interrupter2_OnInterruptableTarget; Drawing.OnEndScene += DrawDmg; }
public static void ExecuteSpells() { Q = new Spell(SpellSlot.Q,300f); W = new Spell(SpellSlot.W); E = new Spell(SpellSlot.E,550f); E.SetTargetted(0.25F, 1600f); R = new Spell(SpellSlot.R); }
public static void ExecuteSpells() { Q = new Spell(SpellSlot.Q, 300f); W = new Spell(SpellSlot.W); E = new Spell(SpellSlot.E, 550f); E.SetTargetted(0.25F, 1600f); R = new Spell(SpellSlot.R); }
public static void Load() { Q = new Spell(SpellSlot.Q, 680); W = new Spell(SpellSlot.W); E = new Spell(SpellSlot.E); R = new Spell(SpellSlot.R, 300); Q.SetTargetted(0.5f, 1500f); R.SetSkillshot(0.5f, 120f, 1000f, false, SkillshotType.SkillshotCircle); Ignite = Player.GetSpellSlot("SummonerDot"); }
public static void Load() { Q = new Spell(SpellSlot.Q, 650); W = new Spell(SpellSlot.W, 200); E = new Spell(SpellSlot.E, 700); R = new Spell(SpellSlot.R, 500); Q.SetTargetted(0.5f, 1400); E.SetSkillshot(0.5f, 10f, float.MaxValue, false, SkillshotType.SkillshotCone); R.SetSkillshot(0.5f, 150f, float.MaxValue, false, SkillshotType.SkillshotCircle); Ignite = GameObjects.Player.GetSpellSlot("summonerDot"); }
public Lucian() { Q = new Spell(SpellSlot.Q, 675); Q2 = new Spell(SpellSlot.Q, 1200); W = new Spell(SpellSlot.W, 1200f); E = new Spell(SpellSlot.E, 475f); R = new Spell(SpellSlot.R, 1400); Q.SetTargetted(0.25f, 1400f); Q2.SetSkillshot(0.5f, 50, float.MaxValue, false, SkillshotType.SkillshotLine); W.SetSkillshot(0.30f, 70f, 1600f, true, SkillshotType.SkillshotLine); R.SetSkillshot(0.2f, 110f, 2500, true, SkillshotType.SkillshotLine); InitMenu(); DelayedOnUpdate += OnUpdate; Events.OnGapCloser += EventsOnOnGapCloser; Events.OnInterruptableTarget += OnInterruptableTarget; Orbwalker.OnAction += OnAction; Spellbook.OnCastSpell += OnCastSpell; }
public Lucian() { Q = new LeagueSharp.SDK.Spell(SpellSlot.Q, 675); Q2 = new LeagueSharp.SDK.Spell(SpellSlot.Q, 1200); W = new LeagueSharp.SDK.Spell(SpellSlot.W, 1200f); E = new LeagueSharp.SDK.Spell(SpellSlot.E, 475f); R = new LeagueSharp.SDK.Spell(SpellSlot.R, 1400); Q.SetTargetted(0.25f, 1400f); Q2.SetSkillshot(0.5f, 50, float.MaxValue, false, SkillshotType.SkillshotLine); W.SetSkillshot(0.30f, 70f, 1600f, true, SkillshotType.SkillshotLine); R.SetSkillshot(0.2f, 110f, 2500, true, SkillshotType.SkillshotLine); InitMenu(); DelayedOnUpdate += OnUpdate; Events.OnGapCloser += EventsOnOnGapCloser; Events.OnInterruptableTarget += OnInterruptableTarget; Orbwalker.OnPostAttack += Orbwalker_OnPostAttack; Orbwalker.OnPreAttack += Orbwalker_OnPreAttack; Spellbook.OnCastSpell += OnCastSpell; }
public Lucian() { Q = new LeagueSharp.SDK.Spell(SpellSlot.Q, 675); Q2 = new LeagueSharp.SDK.Spell(SpellSlot.Q, 1100); W = new LeagueSharp.SDK.Spell(SpellSlot.W, 1100); E = new LeagueSharp.SDK.Spell(SpellSlot.E, 475f); R = new LeagueSharp.SDK.Spell(SpellSlot.R, 1400); Q.SetTargetted(0.25f, 1400f); Q2.SetSkillshot(0.5f, 50, float.MaxValue, false, SkillshotType.SkillshotLine); W.SetSkillshot(0.30f, 70f, 1600f, true, SkillshotType.SkillshotLine); R.SetSkillshot(0.2f, 110f, 2500, true, SkillshotType.SkillshotLine); InitMenu(); DelayedOnUpdate += OnUpdate; Events.OnGapCloser += EventsOnOnGapCloser; Events.OnInterruptableTarget += OnInterruptableTarget; LeagueSharp.Common.LSEvents.AfterAttack += Orbwalker_OnPostAttack; LeagueSharp.Common.LSEvents.BeforeAttack += Orbwalker_OnPreAttack; Spellbook.OnCastSpell += OnCastSpell; }