void Start() { gameManager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>(); effectLight = GetComponent <LOS.LOSRadialLight>(); Invoke("Explode", FuseTime); }
void Start() { naviLight = GameObject.Find("Navi Light").GetComponent<LOSRadialLight>(); dialog = GetComponent<Dialog>(); ps = GameObject.Find("particle glow master").GetComponent<ParticleSystem>(); Events.Register<OnPauseEvent>(OnPause); Events.Register<OnDeathEvent>(() => { Player.S.transform.position = Checkpoint.getClosestCheckpoint(); resetNavi (); }); rb = GetComponent<Rigidbody2D>(); Physics2D.IgnoreCollision(GetComponent<CircleCollider2D>(), Player.S.GetComponent<PolygonCollider2D>()); nextMovetime = Time.time + moveFreq; targetPos = playerRelativePosition(); }
void Start() { lightPoint = GameObject.FindGameObjectWithTag("Flashlight").transform.GetChild(0); radialLightEmitter = GetComponent<LOS.LOSRadialLight>(); playerInput = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerInput>(); }