public BSPNode() { plane = new Plane(); unknown_point = new UVector(); zone = new int[2]; leaf = new int[2]; }
public AActor() : base() { Location = new UVector(); Rotation = new URotator(); DrawScale3D = new UVector(); PrePivot = new UVector(); StaticMesh = 0; }
public Sphere() { location = new UVector(); }
public Box() { min = new UVector(); max = new UVector(); is_valid = 0; }