private void SaveOutfit() { Ped player = Game.Player.Character; ini.SetValue <int>("Save", "model", player.Model.Hash); ini.SetValue <int>("Save", "beard", Outfits.GetBeardComponent(player)); ini.SetValue <int>("Save", "hair", Outfits.GetHairComponent(player)); ini.SetValue <int>("Save", "upper", Outfits.GetUpperComponent(player)); ini.SetValue <int>("Save", "lower", Outfits.GetLowerComponent(player)); ini.SetValue <int>("Save", "hands", Outfits.GetHandsComponent(player)); ini.SetValue <int>("Save", "shoes", Outfits.GetShoesComponent(player)); ini.SetValue <int>("Save", "accone", Outfits.GetAccOneComponent(player)); ini.SetValue <int>("Save", "acctwo", Outfits.GetAccTwoComponent(player)); ini.SetValue <int>("Save", "shirt", Outfits.GetShirtComponent(player)); ini.SetValue <int>("Save", "beardcolor", Outfits.GetBeardComponentColor(player)); ini.SetValue <int>("Save", "haircolor", Outfits.GetHairComponentColor(player)); ini.SetValue <int>("Save", "uppercolor", Outfits.GetUpperComponentColor(player)); ini.SetValue <int>("Save", "lowercolor", Outfits.GetLowerComponentColor(player)); ini.SetValue <int>("Save", "handscolor", Outfits.GetHandsComponentColor(player)); ini.SetValue <int>("Save", "shoescolor", Outfits.GetShoesComponentColor(player)); ini.SetValue <int>("Save", "acconecolor", Outfits.GetAccOneComponentColor(player)); ini.SetValue <int>("Save", "acctwocolor", Outfits.GetAccTwoComponentColor(player)); ini.SetValue <int>("Save", "shirtcolor", Outfits.GetShirtComponentColor(player)); ini.SetValue <int>("Save", "hat", Outfits.GetHatProp(player)); ini.SetValue <int>("Save", "glasses", Outfits.GetGlassesProp(player)); ini.SetValue <int>("Save", "ears", Outfits.GetEarProp(player)); ini.SetValue <int>("Save", "watch", Outfits.GetWatchProp(player)); ini.SetValue <int>("Save", "hatcolor", Outfits.GetHatPropColor(player)); ini.SetValue <int>("Save", "glassescolor", Outfits.GetGlassesPropColor(player)); ini.SetValue <int>("Save", "earscolor", Outfits.GetEarPropColor(player)); ini.SetValue <int>("Save", "watchcolor", Outfits.GetWatchPropColor(player)); }