override public void QueryResources() { mesh = JEMesh.RegisterMesh(unityMeshFilter.sharedMesh); for (int i = 0; i < unityMeshRenderer.sharedMaterials.Length; i++) { Materials.Add(JEMaterial.RegisterMaterial(unityMeshRenderer.sharedMaterials[i])); } }
override public void QueryResources() { mesh = JEMesh.RegisterMesh(unityMeshRenderer.sharedMesh); mesh.bones = unityMeshRenderer.bones; mesh.rootBone = unityMeshRenderer.rootBone == null ? "" : unityMeshRenderer.rootBone.gameObject.name; for (int i = 0; i < unityMeshRenderer.sharedMaterials.Length; i++) { Materials.Add(JEMaterial.RegisterMaterial(unityMeshRenderer.sharedMaterials[i])); } }