// BreakStmt public override bool Walk(BreakStatement node) { BitArray exit = PeekLoop(); if (exit != null) { // break outside loop exit.And(_bits); } return true; }
public override bool Walk(BreakStatement node) { UpdateChildRanges(node); return base.Walk(node); }
public override void PostWalk(BreakStatement node) { PostWalkWorker(node); }
// BreakStatement public override bool Walk(BreakStatement node) { return ShouldWalkWorker(node); }
public override bool Walk(BreakStatement node) { if (!ContainsContinue) { ContainsBreak = true; } return base.Walk(node); }