//Tors kod public PlayerssTurn(Texture2D background, Texture2D inventoryMenu, Texture2D healthMenu, controlForUI menyn, List <UI> listOfUI, Player player, SpriteBatch spriteBatch, SpriteFont spriteFont) : base(background, inventoryMenu, healthMenu, menyn, listOfUI, player, spriteBatch, spriteFont) { //felet är klassen laddas in på fel ställe }
public NormalBattle(Texture2D background, Texture2D inventoryMenu, Texture2D healthMenu, controlForUI menyn, List <UI> listOfUI, Player player, SpriteFont spriteFont, SpriteBatch spriteBatch) : base(background, inventoryMenu, healthMenu, menyn, listOfUI, player, spriteBatch, spriteFont) { //gör spelar börjar i striden turn = Turn.player; playersHealthbar = new Healthbars(player, new Vector2(150, 140), Color.Green); EnemysHealthbat = new Healthbars(Game1.battleOpponent, new Vector2(1100, 120), Color.Red); playersTurn = new PlayerssTurn(battleTexture, menuBattle, healthMenuBattle, mainBattleMenu, UIList, player, spriteBatch, spriteFont); }
// Tors temporärts public EnemysTurn(Texture2D background, Texture2D inventoryMenu, Texture2D healthMenu, controlForUI menyn, List <UI> listOfUI, Player player, SpriteFont spriteFont, SpriteBatch spriteBatch) : base(background, inventoryMenu, healthMenu, menyn, listOfUI, player, spriteFont, spriteBatch) { }