public MainWindow() { InitializeComponent(); manager = new MainWindowManager(); currentID = -1; }
public ScreensWindow(MainWindowManager manager, string deathScreen, string endScreen) { InitializeComponent(); this.manager = manager; openFileManager = new OpenFileManager(); this.deathScreen = deathScreen; this.endScreen = endScreen; InitializeValues(); }
public InputKeysWindow(MainWindowManager manager) { InitializeComponent(); this.manager = manager; keys = new List<string>(); LoadKeys(); InitializeValues(); SetValues(); }
public StageWindow(MainWindowManager manager, bool edit, Stage stage) { InitializeComponent(); this.manager = manager; openFileManager = new OpenFileManager(); this.edit = edit; this.stage = stage; if (edit) { SetValues(); } }
public WallWindow(MainWindowManager manager, bool edit, BackgroundItem bgItem) { InitializeComponent(); this.manager = manager; openFileManager = new OpenFileManager(); this.edit = edit; this.bgItem = bgItem; if (edit) { SetValues(); } }
public NPCWindow(MainWindowManager manager, bool edit, NPC npc) { InitializeComponent(); this.manager = manager; openFileManager = new OpenFileManager(); this.edit = edit; this.npc = npc; if (edit) { SetValues(); } }
public DoorKeyWindow(MainWindowManager manager, bool edit, Door door, KeyItem key) { InitializeComponent(); this.manager = manager; openFileManager = new OpenFileManager(); this.edit = edit; this.door = door; this.key = key; if (edit) { SetValues(); } }
public WeaponWindow(MainWindowManager manager, bool edit, Weapon weapon) { InitializeComponent(); this.manager = manager; openFileManager = new OpenFileManager(); this.edit = edit; this.weapon = weapon; if (edit) { SetValues(); } InitializeValues(); }
public AbilityWindow(MainWindowManager manager, bool edit, Ability ability) { InitializeComponent(); this.manager = manager; openFileManager = new OpenFileManager(); this.edit = edit; this.ability = ability; if (edit) { SetValues(); } InitializeValues(); }
public CharacterWindow(MainWindowManager manager, bool edit) { InitializeComponent(); this.manager = manager; openFileManager = new OpenFileManager(); this.edit = edit; InitializeLists(); if (edit) { SetValues(); } InitializeValues(); }
public EnemyWindow(MainWindowManager manager, bool edit, Enemy enemy) { InitializeComponent(); this.manager = manager; openFileManager = new OpenFileManager(); this.edit = edit; this.enemy = enemy; InitializeList(); if (edit) { SetValues(); } InitializeValues(); }
/// <summary> /// Restart the application. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void NewProject_Click(object sender, RoutedEventArgs e) { MessageBoxResult mgResult = MessageBox.Show("If you start a new project all the work will be lost.\n Are you sure you want to create a new project?", "Attention", MessageBoxButton.YesNo, MessageBoxImage.Question); if (mgResult == MessageBoxResult.Yes) { currentID = -1; textureSelected = null; textureCanvas = null; ListCategories.SelectedIndex = -1; MainList.SelectedIndex = -1; ChildList.Items.Clear(); ListItems.Items.Clear(); ResetInfoLabel(); GeneralInfoTextBox.Text = null; CanvasGame.Children.Clear(); manager = new MainWindowManager(); } }
/// <summary> /// Builds the string of the character's information. /// </summary> /// <param name="manager">Main window manager</param> /// <returns>String for the DSL</returns> public string ToString(MainWindowManager manager) { int realSpeed; string total; ImageMovingUp = ImageMovingUp.Replace('\\', '/'); ImageMovingDown = ImageMovingDown.Replace('\\', '/'); ImageMovingLeft = ImageMovingLeft.Replace('\\', '/'); ImageMovingRight = ImageMovingRight.Replace('\\', '/'); if (!String.IsNullOrEmpty(ImageAttackingUp)) { ImageAttackingUp = ImageAttackingUp.Replace('\\', '/'); ImageAttackingDown = ImageAttackingDown.Replace('\\', '/'); ImageAttackingLeft = ImageAttackingLeft.Replace('\\', '/'); ImageAttackingRight = ImageAttackingRight.Replace('\\', '/'); } if (!String.IsNullOrEmpty(AttackSoundEffect)) { AttackSoundEffect = AttackSoundEffect.Replace('\\', '/'); } if (!String.IsNullOrEmpty(ShootSoundEffect)) { ShootSoundEffect = ShootSoundEffect.Replace('\\', '/'); } if (!String.IsNullOrEmpty(CastSoundEffect)) { CastSoundEffect = CastSoundEffect.Replace('\\', '/'); } if(Speed == "slow") { realSpeed = 2; } else if (Speed == "normal") { realSpeed = 3; } else { realSpeed = 4; } total = "\t<character>\r\n" + "\t\t<character_name>" + Name + "</character_name>\r\n" + "\t\t<character_image_up>" + ImageMovingUp + "</character_image_up>\r\n" + "\t\t<character_image_down>" + ImageMovingDown + "</character_image_down>\r\n" + "\t\t<character_image_left>" + ImageMovingLeft + "</character_image_left>\r\n" + "\t\t<character_image_right>" + ImageMovingRight + "</character_image_right>\r\n" + "\t\t<character_image_attack_up>" + ImageAttackingUp + "</character_image_attack_up>\r\n" + "\t\t<character_image_attack_down>" + ImageAttackingDown + "</character_image_attack_down>\r\n" + "\t\t<character_image_attack_left>" + ImageAttackingLeft + "</character_image_attack_left>\r\n" + "\t\t<character_image_attack_right>" + ImageAttackingRight + "</character_image_attack_right>\r\n" + "\t\t<character_framecount_iddle>" + FrameCount + "</character_framecount_iddle>\r\n" + "\t\t<character_framecount_attacking>" + FrameAttackingCount + "</character_framecount_attacking>\r\n" + "\t\t<character_initial_state>" + InitialState + "</character_initial_state>\r\n" + "\t\t<character_x_position>" + PositionX + "</character_x_position>\r\n" + "\t\t<character_y_position>" + PositionY + "</character_y_position>\r\n" + "\t\t<character_speed>" + realSpeed + "</character_speed>\r\n" + "\t\t<character_key_up>" + manager.KeyUp + "</character_key_up>\r\n" + "\t\t<character_key_down>" + manager.KeyDown + "</character_key_down>\r\n" + "\t\t<character_key_left>" + manager.KeyLeft + "</character_key_left>\r\n" + "\t\t<character_key_right>" + manager.KeyRight + "</character_key_right>\r\n" + "\t\t<character_key_attack>" + manager.KeyAttack + "</character_key_attack>\r\n" + "\t\t<character_key_shoot>" + manager.KeyShoot + "</character_key_shoot>\r\n" + "\t\t<character_key_cast>" + manager.KeyUseAbility + "</character_key_cast>\r\n" + "\t\t<character_key_change_melee>" + manager.KeyChangeMelee + "</character_key_change_melee>\r\n" + "\t\t<character_key_change_distance>" + manager.KeyChangeDistance + "</character_key_change_distance>\r\n" + "\t\t<character_key_change_ability>" + manager.KeyChangeAbility + "</character_key_change_ability>\r\n" + "\t\t<character_key_action>" + manager.KeyAction + "</character_key_action>\r\n" + "\t\t<character_music_attack>" + AttackSoundEffect + "</character_music_attack>\r\n" + "\t\t<character_music_shoot>" + ShootSoundEffect + "</character_music_shoot>\r\n" + "\t\t<character_music_cast>" + CastSoundEffect + "</character_music_cast>\r\n" + "\t\t<character_strenght>" + Strenght + "</character_strenght>\r\n" + "\t\t<character_dexterity>" + Dexterity + "</character_dexterity>\r\n" + "\t\t<character_intelligence>" + Intelligence + "</character_intelligence>\r\n" + "\t\t<character_hit_points>" + HitPoints + "</character_hit_points>\r\n" + "\t\t<character_mana_points>" + Mana + "</character_mana_points>\r\n"; if (Melee != null) { Melee.ImageWeapon = Melee.ImageWeapon.Replace('\\', '/'); int weaponSpeed; if (Melee.Speed == "slow") { weaponSpeed = 1; } else if (Melee.Speed == "normal") { weaponSpeed = 2; } else { weaponSpeed = 3; } total += "\t\t<melee>\r\n" + "\t\t\t<melee_image>" + Melee.ImageWeapon + "</melee_image>\r\n" + "\t\t\t<melee_damage>" + Melee.Damage + "</melee_damage>\r\n" + "\t\t\t<melee_speed>" + weaponSpeed + "</melee_speed>\r\n" + "\t\t</melee>\r\n"; } if (Distance != null) { Distance.ImageWeapon = Distance.ImageWeapon.Replace('\\', '/'); Distance.ImageArrowUp = Distance.ImageArrowUp.Replace('\\', '/'); Distance.ImageArrowDown = Distance.ImageArrowDown.Replace('\\', '/'); Distance.ImageArrowLeft = Distance.ImageArrowLeft.Replace('\\', '/'); Distance.ImageArrowRight = Distance.ImageArrowRight.Replace('\\', '/'); int weaponSpeed; if (Distance.Speed == "slow") { weaponSpeed = 3; } else if (Distance.Speed == "normal") { weaponSpeed = 4; } else { weaponSpeed = 5; } total += "\t\t<distance>\r\n" + "\t\t\t<distance_image>" + Distance.ImageWeapon + "</distance_image>\r\n" + "\t\t\t<distance_damage>" + Distance.Damage + "</distance_damage>\r\n" + "\t\t\t<distance_speed>" + weaponSpeed + "</distance_speed>\r\n" + "\t\t\t<distance_bullet_image_up>" + Distance.ImageArrowUp + "</distance_bullet_image_up>\r\n" + "\t\t\t<distance_bullet_image_down>" + Distance.ImageArrowDown + "</distance_bullet_image_down>\r\n" + "\t\t\t<distance_bullet_image_left>" + Distance.ImageArrowLeft + "</distance_bullet_image_left>\r\n" + "\t\t\t<distance_bullet_image_right>" + Distance.ImageArrowRight + "</distance_bullet_image_right>\r\n" + "\t\t</distance>\r\n"; } foreach (Ability ability in manager.Abilities) { ability.ImageAbility = ability.ImageAbility.Replace('\\', '/'); if (ability.Type == "heal") { total += "\t\t<heal_ability>\r\n" + "\t\t\t<heal_ability_image>" + ability.ImageAbility + "</heal_ability_image>\r\n" + "\t\t\t<heal_ability_mana>" + ability.Mana + "</heal_ability_mana>\r\n" + "\t\t\t<heal_ability_effect>" + ability.Effect + "</heal_ability_effect>\r\n" + "\t\t</heal_ability>\r\n"; } else if (ability.Type == "attack") { int abilitySpeed; if (ability.Speed == "slow") { abilitySpeed = 3; } else if (ability.Speed == "normal") { abilitySpeed = 4; } else { abilitySpeed = 5; } ability.ImageAttackUp = ability.ImageAttackUp.Replace('\\', '/'); ability.ImageAttackDown = ability.ImageAttackDown.Replace('\\', '/'); ability.ImageAttackLeft = ability.ImageAttackLeft.Replace('\\', '/'); ability.ImageAttackRight = ability.ImageAttackRight.Replace('\\', '/'); total += "\t\t<attack_ability>\r\n" + "\t\t\t<attack_ability_image>" + ability.ImageAbility + "</attack_ability_image>\r\n" + "\t\t\t<attack_ability_mana>" + ability.Mana + "</attack_ability_mana>\r\n" + "\t\t\t<attack_ability_damage>" + ability.Effect + "</attack_ability_damage>\r\n" + "\t\t\t<attack_ability_speed>" + abilitySpeed + "</attack_ability_speed>\r\n" + "\t\t\t<attack_ability_bullet_image_up>" + ability.ImageAttackUp + "</attack_ability_bullet_image_up>\r\n" + "\t\t\t<attack_ability_bullet_image_down>" + ability.ImageAttackDown + "</attack_ability_bullet_image_down>\r\n" + "\t\t\t<attack_ability_bullet_image_left>" + ability.ImageAttackLeft + "</attack_ability_bullet_image_left>\r\n" + "\t\t\t<attack_ability_bullet_image_right>" + ability.ImageAttackRight + "</attack_ability_bullet_image_right>\r\n" + "\t\t</attack_ability>\r\n"; } else { int totalDuration = ability.Duration * 56; total += "\t\t<augmentation_ability>\r\n" + "\t\t\t<augmentation_ability_image>" + ability.ImageAbility + "</augmentation_ability_image>\r\n" + "\t\t\t<augmentation_ability_affect>" + ability.Affect + "</augmentation_ability_affect>\r\n" + "\t\t\t<augmentation_ability_effect>" + ability.Effect + "</augmentation_ability_effect>\r\n" + "\t\t\t<augmentation_ability_mana>" + ability.Mana + "</augmentation_ability_mana>\r\n" + "\t\t\t<augmentation_ability_duration>" + totalDuration + "</augmentation_ability_duration>\r\n" + "\t\t</augmentation_ability>\r\n"; } } total += "\t</character>\r\n"; return total; }
/// <summary> /// Builds a string of the stage's information and content. /// </summary> /// <param name="manager">Main window manager</param> /// <returns>String for the DSL</returns> public string ToString(MainWindowManager manager) { string total = ""; Background = Background.Replace('\\', '/'); if (!String.IsNullOrEmpty(Music)) { Music = Music.Replace('\\', '/'); } total += "\t<stage>\r\n"; total += "\t\t<window>\r\n" + "\t\t\t<window_background>" + Background + "</window_background>\r\n" + "\t\t\t<window_background_music>" + Music + "</window_background_music>\r\n" + "\t\t\t<window_id>" + ID + "</window_id>\r\n" + "\t\t\t<window_north>" + ExitUp + "</window_north>\r\n" + "\t\t\t<window_east>" + ExitRight + "</window_east>\r\n" + "\t\t\t<window_south>" + ExitDown + "</window_south>\r\n" + "\t\t\t<window_west>" + ExitLeft + "</window_west>\r\n" + "\t\t</window>\r\n"; foreach (Enemy enemy in Enemies) { enemy.ImageMovingUp = enemy.ImageMovingUp.Replace('\\', '/'); enemy.ImageMovingDown = enemy.ImageMovingDown.Replace('\\', '/'); enemy.ImageMovingLeft = enemy.ImageMovingLeft.Replace('\\', '/'); enemy.ImageMovingRight = enemy.ImageMovingRight.Replace('\\', '/'); if (!String.IsNullOrEmpty(enemy.ImageArrowUp)) { enemy.ImageArrowUp = enemy.ImageArrowUp.Replace('\\', '/'); enemy.ImageArrowDown = enemy.ImageArrowDown.Replace('\\', '/'); enemy.ImageArrowLeft = enemy.ImageArrowLeft.Replace('\\', '/'); enemy.ImageArrowRight = enemy.ImageArrowRight.Replace('\\', '/'); } int enemySpeed; if (enemy.Speed == "slow") { enemySpeed = 1; } else if (enemy.Speed == "normal") { enemySpeed = 2; } else { enemySpeed = 3; } int bulletspeed = enemySpeed + 1; total += "\t\t<enemy>\r\n" + "\t\t\t<enemy_image_up>" + enemy.ImageMovingUp + "</enemy_image_up>\r\n" + "\t\t\t<enemy_image_down>" + enemy.ImageMovingDown + "</enemy_image_down>\r\n" + "\t\t\t<enemy_image_left>" + enemy.ImageMovingLeft + "</enemy_image_left>\r\n" + "\t\t\t<enemy_image_right>" + enemy.ImageMovingRight + "</enemy_image_right>\r\n" + "\t\t\t<enemy_bullet_image_up>" + enemy.ImageArrowUp + "</enemy_bullet_image_up>\r\n" + "\t\t\t<enemy_bullet_image_down>" + enemy.ImageArrowDown + "</enemy_bullet_image_down>\r\n" + "\t\t\t<enemy_bullet_image_left>" + enemy.ImageArrowLeft + "</enemy_bullet_image_left>\r\n" + "\t\t\t<enemy_bullet_image_right>" + enemy.ImageArrowRight + "</enemy_bullet_image_right>\r\n" + "\t\t\t<enemy_initial_state>" + enemy.InitialState + "</enemy_initial_state>\r\n" + "\t\t\t<enemy_framecount>" + enemy.FrameCount + "</enemy_framecount>\r\n" + "\t\t\t<enemy_x_position>" + enemy.PositionX + "</enemy_x_position>\r\n" + "\t\t\t<enemy_y_position>" + enemy.PositionY + "</enemy_y_position>\r\n" + "\t\t\t<enemy_speed>" + enemySpeed + "</enemy_speed>\r\n" + "\t\t\t<enemy_bullet_speed>" + bulletspeed + "</enemy_bullet_speed>\r\n" + "\t\t\t<enemy_strenght>" + enemy.Strenght + "</enemy_strenght>\r\n" + "\t\t\t<enemy_dexterity>" + enemy.Dexterity + "</enemy_dexterity>\r\n" + "\t\t\t<enemy_intelligence>" + enemy.Intelligence + "</enemy_intelligence>\r\n" + "\t\t\t<enemy_hit_points>" + enemy.HitPoints + "</enemy_hit_points>\r\n" + "\t\t\t<enemy_ia>" + enemy.Behavoir + "</enemy_ia>\r\n" + "\t\t\t<enemy_preference>" + enemy.Preference + "</enemy_preference>\r\n" + "\t\t\t<enemy_boss>" + enemy.Boss + "</enemy_boss>\r\n" + "\t\t\t<enemy_detect_zone>" + enemy.DetectZone + "</enemy_detect_zone>\r\n" + "\t\t\t<enemy_patrol_zone>" + enemy.PatrolZone + "</enemy_patrol_zone>\r\n"; if (manager.GetWeapon(enemy.Loot) != null) { Weapon weapon = manager.GetWeapon(enemy.Loot); weapon.ImageWeapon = weapon.ImageWeapon.Replace('\\', '/'); int weaponSpeed; if (weapon.Speed == "slow") { weaponSpeed = 1; } else if (weapon.Speed == "normal") { weaponSpeed = 2; } else { weaponSpeed = 3; } if (weapon.Type == "melee") { total += "\t\t\t<melee>\r\n" + "\t\t\t\t<melee_image>" + weapon.ImageWeapon + "</melee_image>\r\n" + "\t\t\t\t<melee_damage>" + weapon.Damage + "</melee_damage>\r\n" + "\t\t\t\t<melee_speed>" + weaponSpeed + "</melee_speed>\r\n" + "\t\t\t</melee>\r\n"; } else { weapon.ImageWeapon = weapon.ImageWeapon.Replace('\\', '/'); weapon.ImageArrowUp = weapon.ImageArrowUp.Replace('\\', '/'); weapon.ImageArrowDown = weapon.ImageArrowDown.Replace('\\', '/'); weapon.ImageArrowLeft = weapon.ImageArrowLeft.Replace('\\', '/'); weapon.ImageArrowRight = weapon.ImageArrowRight.Replace('\\', '/'); total += "\t\t\t<distance>\r\n" + "\t\t\t\t<distance_image>" + weapon.ImageWeapon + "</distance_image>\r\n" + "\t\t\t\t<distance_damage>" + weapon.Damage + "</distance_damage>\r\n" + "\t\t\t\t<distance_speed>" + weaponSpeed + "</distance_speed>\r\n" + "\t\t\t\t<distance_bullet_image_up>" + weapon.ImageArrowUp + "</distance_bullet_image_up>\r\n" + "\t\t\t\t<distance_bullet_image_down>" + weapon.ImageArrowDown + "</distance_bullet_image_down>\r\n" + "\t\t\t\t<distance_bullet_image_left>" + weapon.ImageArrowLeft + "</distance_bullet_image_left>\r\n" + "\t\t\t\t<distance_bullet_image_right>" + weapon.ImageArrowRight + "</distance_bullet_image_right>\r\n" + "\t\t\t</distance>\r\n"; } } else if (manager.GetKey(enemy.Loot) != null) { KeyItem key = manager.GetKey(enemy.Loot); key.Image = key.Image.Replace('\\', '/'); total += "\t\t\t<key>\r\n" + "\t\t\t\t<key_image>" + key.Image + "</key_image>\r\n" + "\t\t\t\t<key_id>" + key.ID + "</key_id>\r\n" + "\t\t\t</key>\r\n"; } else if (manager.GetConsumable(enemy.Loot) != null) { Consumable consumable = manager.GetConsumable(enemy.Loot); consumable.Image = consumable.Image.Replace('\\', '/'); total += "\t\t\t<consumable>\r\n" + "\t\t\t\t<consumable_image>" + consumable.Image + "</consumable_image>\r\n" + "\t\t\t\t<consumable_affect>" + consumable.Type + "</consumable_affect>\r\n" + "\t\t\t\t<consumable_effect>" + consumable.Effect + "</consumable_effect>\r\n" + "\t\t\t</consumable>\r\n"; } total += "\t\t</enemy>\r\n"; ; } foreach (Consumable consumable in Consumables) { consumable.Image = consumable.Image.Replace('\\', '/'); total += "\t\t<consumable>\r\n" + "\t\t\t<consumable_image>" + consumable.Image + "</consumable_image>\r\n" + "\t\t\t<consumable_affect>" + consumable.Type + "</consumable_affect>\r\n" + "\t\t\t<consumable_effect>" + consumable.Effect + "</consumable_effect>\r\n" + "\t\t\t<consumable_x_position>" + consumable.PositionX + "</consumable_x_position>\r\n" + "\t\t\t<consumable_y_position>" + consumable.PositionY + "</consumable_y_position>\r\n" + "\t\t</consumable>\r\n"; } foreach (BackgroundItem wall in BgItems) { wall.Image = wall.Image.Replace('\\', '/'); total += "\t\t<wall>\r\n" + "\t\t\t<wall_image>" + wall.Image + "</wall_image>\r\n" + "\t\t\t<wall_x_position>" + wall.PositionX + "</wall_x_position>\r\n" + "\t\t\t<wall_y_position>" + wall.PositionY + "</wall_y_position>\r\n" + "\t\t\t<wall_solid>" + wall.Solid + "</wall_solid>\r\n" + "\t\t\t<wall_bullet_proof>" + wall.BulletProof + "</wall_bullet_proof>\r\n" + "\t\t</wall>\r\n"; } foreach (NPC npc in NonPlayers) { npc.Image = npc.Image.Replace('\\', '/'); npc.DialogImage = npc.DialogImage.Replace('\\', '/'); total += "\t\t<npc>\r\n" + "\t\t\t<npc_image>" + npc.Image + "</npc_image>\r\n" + "\t\t\t<npc_dialog>" + npc.DialogImage + "</npc_dialog>\r\n" + "\t\t\t<npc_x_position>" + npc.PositionX + "</npc_x_position>\r\n" + "\t\t\t<npc_y_position>" + npc.PositionY + "</npc_y_position>\r\n" + "\t\t</npc>\r\n"; } foreach (Weapon weapon in Weapons) { weapon.ImageWeapon = weapon.ImageWeapon.Replace('\\', '/'); int weaponSpeed; if (weapon.Speed == "slow") { weaponSpeed = 1; } else if (weapon.Speed == "normal") { weaponSpeed = 2; } else { weaponSpeed = 3; } if (weapon.Type == "melee") { total += "\t\t<melee>\r\n" + "\t\t\t<melee_image>" + weapon.ImageWeapon + "</melee_image>\r\n" + "\t\t\t<melee_damage>" + weapon.Damage + "</melee_damage>\r\n" + "\t\t\t<melee_speed>" + weaponSpeed + "</melee_speed>\r\n" + "\t\t\t<melee_x_position>" + weapon.PositionX + "</melee_x_position>\r\n" + "\t\t\t<melee_y_position>" + weapon.PositionY + "</melee_y_position>\r\n" + "\t\t</melee>\r\n"; } else { weapon.ImageWeapon = weapon.ImageWeapon.Replace('\\', '/'); weapon.ImageArrowUp = weapon.ImageArrowUp.Replace('\\', '/'); weapon.ImageArrowDown = weapon.ImageArrowDown.Replace('\\', '/'); weapon.ImageArrowLeft = weapon.ImageArrowLeft.Replace('\\', '/'); weapon.ImageArrowRight = weapon.ImageArrowRight.Replace('\\', '/'); total += "\t\t<distance>\r\n" + "\t\t\t<distance_image>" + weapon.ImageWeapon + "</distance_image>\r\n" + "\t\t\t<distance_damage>" + weapon.Damage + "</distance_damage>\r\n" + "\t\t\t<distance_speed>" + weaponSpeed + "</distance_speed>\r\n" + "\t\t\t<distance_bullet_image_up>" + weapon.ImageArrowUp + "</distance_bullet_image_up>\r\n" + "\t\t\t<distance_bullet_image_down>" + weapon.ImageArrowDown + "</distance_bullet_image_down>\r\n" + "\t\t\t<distance_bullet_image_left>" + weapon.ImageArrowLeft + "</distance_bullet_image_left>\r\n" + "\t\t\t<distance_bullet_image_right>" + weapon.ImageArrowRight + "</distance_bullet_image_right>\r\n" + "\t\t\t<distance_x_position>" + weapon.PositionX + "</distance_x_position>\r\n" + "\t\t\t<distance_y_position>" + weapon.PositionY + "</distance_y_position>\r\n" + "\t\t</distance>\r\n"; } } foreach (Door door in Doors) { door.Image = door.Image.Replace('\\', '/'); total += "\t\t<door>\r\n" + "\t\t\t<door_image>" + door.Image + "</door_image>\r\n" + "\t\t\t<door_x_position>" + door.PositionX + "</door_x_position>\r\n" + "\t\t\t<door_y_position>" + door.PositionY + "</door_y_position>\r\n" + "\t\t\t<door_id>" + door.ID + "</door_id>\r\n" + "\t\t</door>\r\n"; } foreach (KeyItem key in Keys) { key.Image = key.Image.Replace('\\', '/'); total += "\t\t<key>\r\n" + "\t\t\t<key_image>" + key.Image + "</key_image>\r\n" + "\t\t\t<key_x_position>" + key.PositionX + "</key_x_position>\r\n" + "\t\t\t<key_y_position>" + key.PositionY + "</key_y_position>\r\n" + "\t\t\t<key_id>" + key.ID + "</key_id>\r\n" + "\t\t</key>\r\n"; } total += "\t</stage>\r\n"; return total; }