예제 #1
0
 public void SetPixel(int x, int y, ColorBgra color)
 {
     Pointer[x + y * Width] = color;
 }
예제 #2
0
 public void SetPixel(int i, ColorBgra color)
 {
     Pointer[i] = color;
 }
예제 #3
0
        public static Image Apply(this ConvolutionMatrix matrix, Image img)
        {
            int factor = Math.Max(matrix.Factor, 1);

            Bitmap result = (Bitmap)img.Clone();

            using (UnsafeBitmap source = new UnsafeBitmap((Bitmap)img, true, ImageLockMode.ReadOnly))
            using (UnsafeBitmap dest = new UnsafeBitmap(result, true, ImageLockMode.WriteOnly))
            {
                int height = source.Height - 2;
                int width = source.Width - 2;
                ColorBgra[,] pixelColor = new ColorBgra[3, 3];
                int pixel;
                ColorBgra color = new ColorBgra();

                for (int y = 0; y < height; y++)
                {
                    for (int x = 0; x < width; x++)
                    {
                        pixelColor[0, 0] = source.GetPixel(x, y);
                        pixelColor[0, 1] = source.GetPixel(x, y + 1);
                        pixelColor[0, 2] = source.GetPixel(x, y + 2);
                        pixelColor[1, 0] = source.GetPixel(x + 1, y);
                        pixelColor[1, 1] = source.GetPixel(x + 1, y + 1);
                        pixelColor[1, 2] = source.GetPixel(x + 1, y + 2);
                        pixelColor[2, 0] = source.GetPixel(x + 2, y);
                        pixelColor[2, 1] = source.GetPixel(x + 2, y + 1);
                        pixelColor[2, 2] = source.GetPixel(x + 2, y + 2);

                        pixel = (((pixelColor[0, 0].Blue * matrix.Matrix[0, 0]) +
                            (pixelColor[1, 0].Blue * matrix.Matrix[1, 0]) +
                            (pixelColor[2, 0].Blue * matrix.Matrix[2, 0]) +
                            (pixelColor[0, 1].Blue * matrix.Matrix[0, 1]) +
                            (pixelColor[1, 1].Blue * matrix.Matrix[1, 1]) +
                            (pixelColor[2, 1].Blue * matrix.Matrix[2, 1]) +
                            (pixelColor[0, 2].Blue * matrix.Matrix[0, 2]) +
                            (pixelColor[1, 2].Blue * matrix.Matrix[1, 2]) +
                            (pixelColor[2, 2].Blue * matrix.Matrix[2, 2])) / factor) + matrix.Offset;

                        if (pixel < 0) pixel = 0;
                        else if (pixel > 255) pixel = 255;

                        color.Blue = (byte)pixel;

                        pixel = (((pixelColor[0, 0].Green * matrix.Matrix[0, 0]) +
                            (pixelColor[1, 0].Green * matrix.Matrix[1, 0]) +
                            (pixelColor[2, 0].Green * matrix.Matrix[2, 0]) +
                            (pixelColor[0, 1].Green * matrix.Matrix[0, 1]) +
                            (pixelColor[1, 1].Green * matrix.Matrix[1, 1]) +
                            (pixelColor[2, 1].Green * matrix.Matrix[2, 1]) +
                            (pixelColor[0, 2].Green * matrix.Matrix[0, 2]) +
                            (pixelColor[1, 2].Green * matrix.Matrix[1, 2]) +
                            (pixelColor[2, 2].Green * matrix.Matrix[2, 2])) / factor) + matrix.Offset;

                        if (pixel < 0) pixel = 0;
                        else if (pixel > 255) pixel = 255;

                        color.Green = (byte)pixel;

                        pixel = (((pixelColor[0, 0].Red * matrix.Matrix[0, 0]) +
                            (pixelColor[1, 0].Red * matrix.Matrix[1, 0]) +
                            (pixelColor[2, 0].Red * matrix.Matrix[2, 0]) +
                            (pixelColor[0, 1].Red * matrix.Matrix[0, 1]) +
                            (pixelColor[1, 1].Red * matrix.Matrix[1, 1]) +
                            (pixelColor[2, 1].Red * matrix.Matrix[2, 1]) +
                            (pixelColor[0, 2].Red * matrix.Matrix[0, 2]) +
                            (pixelColor[1, 2].Red * matrix.Matrix[1, 2]) +
                            (pixelColor[2, 2].Red * matrix.Matrix[2, 2])) / factor) + matrix.Offset;

                        if (pixel < 0) pixel = 0;
                        else if (pixel > 255) pixel = 255;

                        color.Red = (byte)pixel;

                        color.Alpha = pixelColor[1, 1].Alpha;

                        dest.SetPixel(x + 1, y + 1, color);
                    }
                }
            }

            return result;
        }
예제 #4
0
 public void SetPixel(int x, int y, ColorBgra color)
 {
     Pointer[x + y * Width] = color;
 }
예제 #5
0
 public void SetPixel(int i, ColorBgra color)
 {
     Pointer[i] = color;
 }
예제 #6
0
        public static Image Apply(this ConvolutionMatrix matrix, Image img)
        {
            int factor = Math.Max(matrix.Factor, 1);

            Bitmap result = (Bitmap)img.Clone();

            using (UnsafeBitmap source = new UnsafeBitmap((Bitmap)img, true, ImageLockMode.ReadOnly))
                using (UnsafeBitmap dest = new UnsafeBitmap(result, true, ImageLockMode.WriteOnly))
                {
                    int height = source.Height - 2;
                    int width  = source.Width - 2;
                    ColorBgra[,] pixelColor = new ColorBgra[3, 3];
                    int       pixel;
                    ColorBgra color = new ColorBgra();

                    for (int y = 0; y < height; y++)
                    {
                        for (int x = 0; x < width; x++)
                        {
                            pixelColor[0, 0] = source.GetPixel(x, y);
                            pixelColor[0, 1] = source.GetPixel(x, y + 1);
                            pixelColor[0, 2] = source.GetPixel(x, y + 2);
                            pixelColor[1, 0] = source.GetPixel(x + 1, y);
                            pixelColor[1, 1] = source.GetPixel(x + 1, y + 1);
                            pixelColor[1, 2] = source.GetPixel(x + 1, y + 2);
                            pixelColor[2, 0] = source.GetPixel(x + 2, y);
                            pixelColor[2, 1] = source.GetPixel(x + 2, y + 1);
                            pixelColor[2, 2] = source.GetPixel(x + 2, y + 2);

                            pixel = (((pixelColor[0, 0].Blue * matrix.Matrix[0, 0]) +
                                      (pixelColor[1, 0].Blue * matrix.Matrix[1, 0]) +
                                      (pixelColor[2, 0].Blue * matrix.Matrix[2, 0]) +
                                      (pixelColor[0, 1].Blue * matrix.Matrix[0, 1]) +
                                      (pixelColor[1, 1].Blue * matrix.Matrix[1, 1]) +
                                      (pixelColor[2, 1].Blue * matrix.Matrix[2, 1]) +
                                      (pixelColor[0, 2].Blue * matrix.Matrix[0, 2]) +
                                      (pixelColor[1, 2].Blue * matrix.Matrix[1, 2]) +
                                      (pixelColor[2, 2].Blue * matrix.Matrix[2, 2])) / factor) + matrix.Offset;

                            if (pixel < 0)
                            {
                                pixel = 0;
                            }
                            else if (pixel > 255)
                            {
                                pixel = 255;
                            }

                            color.Blue = (byte)pixel;

                            pixel = (((pixelColor[0, 0].Green * matrix.Matrix[0, 0]) +
                                      (pixelColor[1, 0].Green * matrix.Matrix[1, 0]) +
                                      (pixelColor[2, 0].Green * matrix.Matrix[2, 0]) +
                                      (pixelColor[0, 1].Green * matrix.Matrix[0, 1]) +
                                      (pixelColor[1, 1].Green * matrix.Matrix[1, 1]) +
                                      (pixelColor[2, 1].Green * matrix.Matrix[2, 1]) +
                                      (pixelColor[0, 2].Green * matrix.Matrix[0, 2]) +
                                      (pixelColor[1, 2].Green * matrix.Matrix[1, 2]) +
                                      (pixelColor[2, 2].Green * matrix.Matrix[2, 2])) / factor) + matrix.Offset;

                            if (pixel < 0)
                            {
                                pixel = 0;
                            }
                            else if (pixel > 255)
                            {
                                pixel = 255;
                            }

                            color.Green = (byte)pixel;

                            pixel = (((pixelColor[0, 0].Red * matrix.Matrix[0, 0]) +
                                      (pixelColor[1, 0].Red * matrix.Matrix[1, 0]) +
                                      (pixelColor[2, 0].Red * matrix.Matrix[2, 0]) +
                                      (pixelColor[0, 1].Red * matrix.Matrix[0, 1]) +
                                      (pixelColor[1, 1].Red * matrix.Matrix[1, 1]) +
                                      (pixelColor[2, 1].Red * matrix.Matrix[2, 1]) +
                                      (pixelColor[0, 2].Red * matrix.Matrix[0, 2]) +
                                      (pixelColor[1, 2].Red * matrix.Matrix[1, 2]) +
                                      (pixelColor[2, 2].Red * matrix.Matrix[2, 2])) / factor) + matrix.Offset;

                            if (pixel < 0)
                            {
                                pixel = 0;
                            }
                            else if (pixel > 255)
                            {
                                pixel = 255;
                            }

                            color.Red = (byte)pixel;

                            color.Alpha = pixelColor[1, 1].Alpha;

                            dest.SetPixel(x + 1, y + 1, color);
                        }
                    }
                }

            return(result);
        }