/// <summary> /// 射线击中目标的名字显示框跟随 /// </summary> private void RaycastHitImageFlow() { if (IsOpenPrompt && Target && RayHitImage && RayHitImage.gameObject.activeSelf) { RayHitImage.rectTransform.anchoredPosition = GlobalTools.ScreenToUGUIPosition(Main.m_Input.MousePosition, RayHitImageType); _rayHitImageSize.Set(RayHitText.rectTransform.sizeDelta.x + 40, RayHitImage.rectTransform.sizeDelta.y); RayHitImage.rectTransform.sizeDelta = _rayHitImageSize; } }