/// <summary>NPCs got loaded.</summary> /// <param name="e">Event data.</param> public static void OnNpcListChanged(NpcListChangedEventArgs e) { if (!e.IsCurrentLocation) { return; } NpcHelper.StoreAmountOfGiftsReceived(e.Added); }
/// <summary>Player changes location.</summary> public static void OnWarped() { NpcHelper.StoreAmountOfGiftsReceived(Game1.player.currentLocation.characters); }