public IEnumerable <IResult> CopySelectedSlotCode() { yield return(new DelegateResult(() => { if (this.SelectedSlot == null || (this.SelectedSlot.BaseSlot is IPackable) == false) { if (MyClipboard.SetText("") != MyClipboard.Result.Success) { MessageBox.Show("Clipboard failure.", "Error", MessageBoxButton.OK, MessageBoxImage.Error); } return; } // just a hack until I add a way to override the unique ID in Encode() var copy = (IPackable)this.SelectedSlot.BaseSlot.Clone(); copy.UniqueId = 0; var data = BaseDataHelper.Encode(copy); var sb = new StringBuilder(); sb.Append("BL2("); sb.Append(Convert.ToBase64String(data, Base64FormattingOptions.None)); sb.Append(")"); if (MyClipboard.SetText(sb.ToString()) != MyClipboard.Result.Success) { MessageBox.Show("Clipboard failure.", "Error", MessageBoxButton.OK, MessageBoxImage.Error); } })); }
public IEnumerable <IResult> PasteCode() { bool containsUnicodeText = false; if (MyClipboard.ContainsText(TextDataFormat.Text, out var containsText) != MyClipboard.Result.Success || MyClipboard.ContainsText(TextDataFormat.UnicodeText, out containsUnicodeText) != MyClipboard.Result.Success) { yield return(new MyMessageBox("Clipboard failure.", "Error") .WithIcon(MessageBoxImage.Error)); } if (containsText == false && containsUnicodeText == false) { yield break; } var errors = 0; var viewModels = new List <IBackpackSlotViewModel>(); yield return(new DelegateResult( () => { if (MyClipboard.GetText(out var codes) != MyClipboard.Result.Success) { MessageBox.Show("Clipboard failure.", "Error", MessageBoxButton.OK, MessageBoxImage.Error); return; } // strip whitespace codes = Regex.Replace(codes, @"\s+", ""); foreach (var match in _CodeSignature.Matches(codes).Cast <Match>() .Where(m => m.Success == true)) { var code = match.Groups["data"].Value; IPackableSlot packable; try { var data = Convert.FromBase64String(code); packable = BackpackDataHelper.Decode(data, Platform.PC); } catch (Exception) { errors++; continue; } // TODO: check other item unique IDs to prevent rare collisions packable.UniqueId = new Random().Next(int.MinValue, int.MaxValue); if (packable is BackpackWeapon weapon) { weapon.QuickSlot = QuickWeaponSlot.None; weapon.Mark = PlayerMark.Standard; var viewModel = new BackpackWeaponViewModel(weapon); viewModels.Add(viewModel); } else if (packable is BackpackItem item) { item.Quantity = 1; item.Equipped = false; item.Mark = PlayerMark.Standard; var viewModel = new BackpackItemViewModel(item); viewModels.Add(viewModel); } } })); if (viewModels.Count > 0) { viewModels.ForEach(vm => this.Slots.Add(vm)); this.SelectedSlot = viewModels.First(); } if (errors > 0) { yield return(new MyMessageBox($"Failed to load {errors} codes.", "Warning") .WithIcon(MessageBoxImage.Warning)); } else if (viewModels.Count == 0) { yield return(new MyMessageBox("Did not find any codes in clipboard.", "Warning") .WithIcon(MessageBoxImage.Warning)); } }
public IEnumerable <IResult> ReadSave() { string fileName = null; var platform = Platform.Invalid; foreach (var result in this.SaveLoad.OpenFile(s => fileName = s, p => platform = p)) { yield return(result); } if (fileName == null) { yield break; } SaveFile saveFile = null; yield return(new DelegateResult( () => { using (var input = File.OpenRead(fileName)) { saveFile = SaveFile.Deserialize(input, platform, DeserializeSettings.None); } try { FileFormats.SaveExpansion.ExtractExpansionSavedataFromUnloadableItemData( saveFile.SaveGame); this.General.ImportData(saveFile.SaveGame, saveFile.Platform); this.Character.ImportData(saveFile.SaveGame); this.Vehicle.ImportData(saveFile.SaveGame); this.CurrencyOnHand.ImportData(saveFile.SaveGame); this.Backpack.ImportData(saveFile.SaveGame, saveFile.Platform); this.Bank.ImportData(saveFile.SaveGame, saveFile.Platform); this.FastTravel.ImportData(saveFile.SaveGame); this.SaveFile = saveFile; this.MaybeSwitchToGeneral(); } catch (Exception) { this.SaveFile = null; throw; } }) .Rescue <DllNotFoundException>().Execute( x => new MyMessageBox($"Failed to load save: {x.Message}", "Error") .WithIcon(MessageBoxImage.Error).AsCoroutine()) .Rescue <FileFormats.SaveFormatException>().Execute( x => new MyMessageBox($"Failed to load save: {x.Message}", "Error") .WithIcon(MessageBoxImage.Error).AsCoroutine()) .Rescue <FileFormats.SaveCorruptionException>().Execute( x => new MyMessageBox($"Failed to load save: {x.Message}", "Error") .WithIcon(MessageBoxImage.Error).AsCoroutine()) .Rescue().Execute( x => new MyMessageBox( $"An exception was thrown (press Ctrl+C to copy):\n\n{x.ToString()}", "Error") .WithIcon(MessageBoxImage.Error).AsCoroutine())); if (saveFile != null && saveFile.SaveGame.IsBadassModeSaveGame == true) { saveFile.SaveGame.IsBadassModeSaveGame = false; yield return (new MyMessageBox( "Your save file was set as 'Badass Mode', and this has now been cleared.\n\n" + "See http://bit.ly/graveyardsav for more details.", "Information") .WithIcon(MessageBoxImage.Information)); } if (this.SaveFile != null && this.Backpack.BrokenWeapons.Count > 0) { var result = MessageBoxResult.No; do { yield return (new MyMessageBox( "There were weapons in the backpack that failed to load. Do you want to remove them?\n\n" + "If you choose not to remove them, they will remain in your save but will not be editable." + (result != MessageBoxResult.Cancel ? "\n\nChoose Cancel to copy error information to the clipboard." : ""), "Warning") .WithButton(result != MessageBoxResult.Cancel ? MessageBoxButton.YesNoCancel : MessageBoxButton.YesNo) .WithDefaultResult(MessageBoxResult.No) .WithResultDo(r => result = r) .WithIcon(MessageBoxImage.Warning)); if (result == MessageBoxResult.Yes) { this.Backpack.BrokenWeapons.Clear(); } else if (result == MessageBoxResult.Cancel) { var sb = new StringBuilder(); this.Backpack.BrokenWeapons.ForEach(kv => { sb.AppendLine(kv.Value.ToString()); sb.AppendLine(); }); if (MyClipboard.SetText(sb.ToString()) != MyClipboard.Result.Success) { MessageBox.Show("Clipboard failure.", "Error", MessageBoxButton.OK, MessageBoxImage.Error); } } }while (result == MessageBoxResult.Cancel); } if (this.SaveFile != null && this.Backpack.BrokenItems.Count > 0) { var result = MessageBoxResult.No; do { yield return (new MyMessageBox( "There were items in the backpack that failed to load. Do you want to remove them?\n\n" + "If you choose not to remove them, they will remain in your save but will not be editable." + (result != MessageBoxResult.Cancel ? "\n\nChoose Cancel to copy error information to the clipboard." : ""), "Warning") .WithButton(result != MessageBoxResult.Cancel ? MessageBoxButton.YesNoCancel : MessageBoxButton.YesNo) .WithDefaultResult(MessageBoxResult.No) .WithResultDo(r => result = r) .WithIcon(MessageBoxImage.Warning)); if (result == MessageBoxResult.Yes) { this.Backpack.BrokenItems.Clear(); } else if (result == MessageBoxResult.Cancel) { var sb = new StringBuilder(); this.Backpack.BrokenItems.ForEach(kv => { sb.AppendLine(kv.Value.ToString()); sb.AppendLine(); }); if (MyClipboard.SetText(sb.ToString()) != MyClipboard.Result.Success) { MessageBox.Show("Clipboard failure.", "Error", MessageBoxButton.OK, MessageBoxImage.Error); } } }while (result == MessageBoxResult.Cancel); } if (this.SaveFile != null && this.Bank.BrokenSlots.Count > 0) { var result = MessageBoxResult.No; do { yield return (new MyMessageBox( "There were weapons or items in the bank that failed to load. Do you want to remove them?\n\n" + "If you choose not to remove them, they will remain in your save but will not be editable." + (result != MessageBoxResult.Cancel ? "\n\nChoose Cancel to copy error information to the clipboard." : ""), "Warning") .WithButton(result != MessageBoxResult.Cancel ? MessageBoxButton.YesNoCancel : MessageBoxButton.YesNo) .WithDefaultResult(MessageBoxResult.No) .WithResultDo(r => result = r) .WithIcon(MessageBoxImage.Warning)); if (result == MessageBoxResult.Yes) { this.Bank.BrokenSlots.Clear(); } else if (result == MessageBoxResult.Cancel) { var sb = new StringBuilder(); this.Bank.BrokenSlots.ForEach(kv => { sb.AppendLine(kv.Value.ToString()); sb.AppendLine(); }); if (MyClipboard.SetText(sb.ToString()) != MyClipboard.Result.Success) { MessageBox.Show("Clipboard failure.", "Error", MessageBoxButton.OK, MessageBoxImage.Error); } } }while (result == MessageBoxResult.Cancel); } }