public static void WriteVersion() { var buildScript = BuildClass.GetBuildScript(); WriteVersion(buildScript); }
[ButtonMethod] public static void GameServerMacOS() { BuildClass.BuildGameServerMacOS(); }
public void OnPreprocessBuild(BuildReport report) { var buildScript = BuildClass.GetBuildScript(); WriteVersion(buildScript); }
[ButtonMethod] public static void GameServerWindows() { BuildClass.BuildGameServerWindows(); }
[ButtonMethod] public static void GameServerLinux() { BuildClass.BuildGameServerLinux(); }
[ButtonMethod] public static void WebGL() { BuildClass.BuildWebGL(); }
[ButtonMethod] public static void UWP() { BuildClass.BuildUWP(); }
[ButtonMethod] public static void Linux() { BuildClass.BuildLinux(); }
[ButtonMethod] public static void MacOS() { BuildClass.BuildMacOS(); }
[ButtonMethod] public static void Windows() { BuildClass.BuildWindows(); }
[ButtonMethod] public static void AppleIOS() { BuildClass.BuildIOS(); }
[ButtonMethod] public static void Android() { BuildClass.BuildAndroid(); }