protected override void OnDraw() { Width = EditorUtils.IntFieldWithLabel("Map Width", Width); Depth = EditorUtils.IntFieldWithLabel("Map Depth", Depth); NodeSize = EditorUtils.IntFieldWithLabel("Node Size", NodeSize); MaxSlope = EditorUtils.FloatFieldWithLabel("Max Slope", MaxSlope); Center = EditorGUILayout.Vector3Field("Map Center", Center); }
protected override void OnDraw() { SimulationFPS = EditorUtils.IntFieldWithLabel("SimulationFPS", SimulationFPS); }