public void Edit() { if (editor != null && editor.Created) { editor.Focus(); } else { editor = new ObjectEditor(this); editor.ObjectEvents = Events; editor.VisibleChecked = visible; editor.SolidChecked = solid; editor.PersistentChecked = persistent; editor.ObjectName = name; editor.Depth = depth; editor.Text = "Object Properties: " + name; editor.MdiParent = Program.IDE; editor.Saved = true; SpriteResourceView r = null; Program.Sprites.TryGetValue(sprite, out r); editor.Sprite = r; editor.Save += new EventHandler(editor_Save); editor.Show(); } }
public void Edit() { if (editor != null && editor.Created) editor.Focus(); else { editor = new ObjectEditor(this); editor.ObjectEvents = Events; editor.VisibleChecked = visible; editor.SolidChecked = solid; editor.PersistentChecked = persistent; editor.ObjectName = name; editor.Depth = depth; editor.Text = "Object Properties: " + name; editor.MdiParent = Program.IDE; editor.Saved = true; SpriteResourceView r = null; Program.Sprites.TryGetValue(sprite, out r); editor.Sprite = r; editor.Save += new EventHandler(editor_Save); editor.Show(); } }