public virtual void OutALazyAndBinop(ALazyAndBinop node) { DefaultOut(node); }
public virtual void CaseALazyAndBinop(ALazyAndBinop node) { DefaultCase(node); }
public virtual void InALazyAndBinop(ALazyAndBinop node) { DefaultIn(node); }
public override void CaseALazyAndBinop(ALazyAndBinop node) { InALazyAndBinop(node); if (node.GetToken() != null) { node.GetToken().Apply(this); } OutALazyAndBinop(node); }
public override void CaseALazyAndBinop(ALazyAndBinop node) { Write(" && "); }
ArrayList New503() { ArrayList nodeList = new ArrayList(); ArrayList nodeArrayList3 = (ArrayList) Pop(); ArrayList nodeArrayList2 = (ArrayList) Pop(); ArrayList nodeArrayList1 = (ArrayList) Pop(); PExp pexpNode2 = (PExp)nodeArrayList1[0]; TAndAnd tandandNode4 = (TAndAnd)nodeArrayList2[0]; ALazyAndBinop pbinopNode3 = new ALazyAndBinop ( tandandNode4 ); PExp pexpNode5 = (PExp)nodeArrayList3[0]; ABinopExp pexpNode1 = new ABinopExp ( pexpNode2, pbinopNode3, pexpNode5 ); nodeList.Add(pexpNode1); return nodeList; }
public override void CaseALazyAndBinop(ALazyAndBinop node) { Value += " && "; }