public override void OnPaint(FluidPaintEventArgs e) { if (InternalEnableDoubleBuffer && dBufferRequired) { DoubleBuffer buffer = ensureDBuffer(); buffer.Paint(e, this, base.OnPaint, alpha); } else { base.OnPaint(e); } }
public override void OnPaint(FluidPaintEventArgs e) { if (inTransition) { DoubleBuffer buffer = EnsureDBuffer(); buffer.Paint(e, this, base.OnPaint, 255); } else { base.OnPaint(e); } }