public void Start() { ScoreRenderer = new ScoreItem(texturemanager); leftBottomBox = new LeftBottomBox(texturemanager); leftBottomBox = new LeftBottomBox(texturemanager); TitleStartBox = new GameViewComponent.TitleStartBox(texturemanager, 0, 220); TitleStartBox.BindStage(GameViewComponent.TitleStartBox.Stage1); //绑定为Stage1 BGMChangeBox = new GameViewComponent.BGMChangeBox(texturemanager, 0, 420); //绑定BGM盒 }
public GameView(TextureManager _t, SoundManagerEx _s, int level, Player p) { texturemanager = _t; soundmanager = _s; rendererlevel = level; this.player = p; GameEntityRenderer = Stage1State._renderer; //获取控制器处的renderer // _Particles = new Particle.FlyingFlowersParticles(texturemanager); ScoreRenderer = new ScoreItem(_t); leftBottomBox = new LeftBottomBox(texturemanager); TitleStartBox = new GameViewComponent.TitleStartBox(texturemanager); BGMChangeBox = new GameViewComponent.BGMChangeBox(texturemanager); }
public void Start() { ScoreRenderer = new ScoreItem(texturemanager); leftBottomBox = new LeftBottomBox(texturemanager); leftBottomBox = new LeftBottomBox(texturemanager); TitleStartBox = new GameViewComponent.TitleStartBox(texturemanager,0,220); TitleStartBox.BindStage(GameViewComponent.TitleStartBox.Stage1); //绑定为Stage1 BGMChangeBox = new GameViewComponent.BGMChangeBox(texturemanager,0,420); //绑定BGM盒 }
Particle.Particles _Particles; //粒子效果 #endregion Fields #region Constructors public GameView(TextureManager _t, SoundManagerEx _s , int level , Player p) { texturemanager = _t; soundmanager = _s; rendererlevel = level; this.player = p; GameEntityRenderer = Stage1State._renderer; //获取控制器处的renderer // _Particles = new Particle.FlyingFlowersParticles(texturemanager); ScoreRenderer = new ScoreItem(_t); leftBottomBox = new LeftBottomBox(texturemanager); TitleStartBox = new GameViewComponent.TitleStartBox(texturemanager); BGMChangeBox = new GameViewComponent.BGMChangeBox(texturemanager); }