void HandleSetMapIconsVisibility(object o, SetMapIconsVisibilityEventArgs e) { if(e.Type == "scene"){ if(e.Visibility) Show(); else Hide (); } }
void HandleSetMapIconsVisibility(object o, SetMapIconsVisibilityEventArgs e) { if(e.Type == type){ if(e.Visibility) GM.NormalGUIFuncs += RenderNames; else GM.NormalGUIFuncs -= RenderNames; } }