/// <summary> /// 执行生成_文件模式 /// </summary> /// <param name="jsonAssets"></param> /// <param name="isGenerateAtlas">是否生成图集</param> /// <param name="isHighQuality"></param> /// <param name="isBuildAssetbundle"></param> public static void ExecuteFileMode(JsonAsset[] jsonAssets, InputParam param_) { AtlasBatchSetting.Initialize(); AtlasQualitySetting.Initialize(); AtlasSpritePaddingHelper.Initialize(); PrefabGenerator.Initialize(); for (int i = 0; i < jsonAssets.Length; i++) { if (jsonAssets[i] != null) { ProcessJson(jsonAssets[i], param_); } } }
//-------∽-★-∽------∽-★-∽--------∽-★-∽生成预制∽-★-∽--------∽-★-∽------∽-★-∽--------// static void GeneratePrefab(JsonAsset json, InputParam param_) { PrefabGenerator.Generate(json.name, param_); }