public static float SmoothStart3SmoothStop2(float t) { return(Mathf.Lerp(SmoothStart.SmoothStart3(t), SmoothStop.SmoothStop2(t), t)); }
public static float SmoothStop3(float t) { return(GeneralEase.Flip(SmoothStart.SmoothStart3(GeneralEase.Flip(t)))); }