private void ExitButton_Click(object sender, RoutedEventArgs e) { ClientClass client = new ClientClass(); IRestResponse response = client.DelConnect(UserInfo.UserLogin, UserInfo.UserSession); if (response.IsSuccessful) { //FPS.Abort(); Application.Current.Shutdown(); } else { //FPS.Abort(); MessageBox.Show(response.Content); Application.Current.Shutdown(); } }
private void DisconnectButton_Click(object sender, RoutedEventArgs e) { ClientClass client = new ClientClass(); IRestResponse response = client.DelConnect(UserInfo.UserLogin, UserInfo.UserSession); if (response.IsSuccessful) { UserInfo.UserGame = ""; GameConnectingWindow connWin = new GameConnectingWindow(); Close(); connWin.ShowDialog(); } else { MessageBox.Show(response.Content); } }