public void NewSerialTest() { Serial serial = new Serial(); // TODO: 初始化为适当的值 WorldEntity gameEntity = null; // TODO: 初始化为适当的值 UpdatingSerialEventArgs target = new UpdatingSerialEventArgs( serial, gameEntity ); // TODO: 初始化为适当的值 Serial actual; actual = target.NewSerial; Assert.Inconclusive( "验证此测试方法的正确性。" ); }
public void IsCancelTest() { Serial serial = new Serial(); // TODO: 初始化为适当的值 WorldEntity gameEntity = null; // TODO: 初始化为适当的值 UpdatingSerialEventArgs target = new UpdatingSerialEventArgs( serial, gameEntity ); // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; target.IsCancel = expected; actual = target.IsCancel; Assert.AreEqual( expected, actual ); Assert.Inconclusive( "验证此测试方法的正确性。" ); }
/// <summary> /// /// </summary> internal bool OnUpdatingSerial(Serial serial, WorldEntity gameEntity) { EventHandler <UpdatingSerialEventArgs> tempBeforeEventArgs = m_EventUpdatingSerial; if (tempBeforeEventArgs != null) { UpdatingSerialEventArgs eventArgs = new UpdatingSerialEventArgs(serial, gameEntity); tempBeforeEventArgs(this, eventArgs); return(eventArgs.IsCancel); } return(false); }
/// <summary> /// /// </summary> internal bool OnUpdatingSerial( Serial serial, WorldEntity gameEntity ) { EventHandler<UpdatingSerialEventArgs> tempBeforeEventArgs = m_EventUpdatingSerial; if ( tempBeforeEventArgs != null ) { UpdatingSerialEventArgs eventArgs = new UpdatingSerialEventArgs( serial, gameEntity ); tempBeforeEventArgs( this, eventArgs ); return eventArgs.IsCancel; } return false; }
public void UpdatingSerialEventArgsConstructorTest() { Serial serial = new Serial(); // TODO: 初始化为适当的值 WorldEntity gameEntity = null; // TODO: 初始化为适当的值 UpdatingSerialEventArgs target = new UpdatingSerialEventArgs( serial, gameEntity ); Assert.Inconclusive( "TODO: 实现用来验证目标的代码" ); }