public DKBalloonCollectedState(DKBalloon item) { this.item = item; ScoreSystem.addLives(1); SoundPool.PlaySound(Sound.CollectibleLifeGained); PhysicsWorld.Instance.DestroyBody(this.item.Body); WorldManager.Instance.RemoveObject(this.item); }
public DKBalloonIdleState(DKBalloon item) { this.item = item; this.item.Sprite = ItemSpriteFactory.Instance.CreateDKBalloonSprite(); }