private static void RunInteractive() { var world = new World(); while (true) { Move move = ReadMoveInteractive(); OutLine(move.ToString()); world.MyTurn(move); OutLine(world.ToString(true)); } }
public void SetUp() { world = new World(); plan = ""; }
public Primitives(World w) { this.w = w; }
public void SetUp() { world = new World(); }