public HumanInventoryWindow(ILocalizationManager loc, IResourceCache resourceCache) { Title = loc.GetString("Your Inventory"); Resizable = false; var buttonDict = new Dictionary <Slots, ItemSlotButton>(); Buttons = buttonDict; const int width = ButtonSize * 4 + ButtonSeparation * 3 + RightSeparation; const int height = ButtonSize * 4 + ButtonSeparation * 3; var windowContents = new LayoutContainer { CustomMinimumSize = (width, height) }; Contents.AddChild(windowContents); void AddButton(Slots slot, string textureName, Vector2 position) { var texture = resourceCache.GetTexture($"/Textures/UserInterface/Inventory/{textureName}.png"); var storageTexture = resourceCache.GetTexture("/Textures/UserInterface/Inventory/back.png"); var button = new ItemSlotButton(texture, storageTexture); LayoutContainer.SetPosition(button, position); windowContents.AddChild(button); buttonDict.Add(slot, button); } const int size = ButtonSize; const int sep = ButtonSeparation; const int rSep = RightSeparation; // Left column. AddButton(Slots.EYES, "glasses", (0, size + sep)); AddButton(Slots.INNERCLOTHING, "uniform", (0, 2 * (size + sep))); AddButton(Slots.EXOSUITSLOT1, "suit_storage", (0, 3 * (size + sep))); // Middle column. AddButton(Slots.HEAD, "head", (size + sep, 0)); AddButton(Slots.MASK, "mask", (size + sep, size + sep)); AddButton(Slots.OUTERCLOTHING, "suit", (size + sep, 2 * (size + sep))); AddButton(Slots.SHOES, "shoes", (size + sep, 3 * (size + sep))); // Right column AddButton(Slots.EARS, "ears", (2 * (size + sep), 0)); AddButton(Slots.IDCARD, "id", (2 * (size + sep), size + sep)); AddButton(Slots.GLOVES, "gloves", (2 * (size + sep), 2 * (size + sep))); // Far right column. AddButton(Slots.BACKPACK, "back", (rSep + 3 * (size + sep), 0)); AddButton(Slots.BELT, "belt", (rSep + 3 * (size + sep), size + sep)); AddButton(Slots.POCKET1, "pocket", (rSep + 3 * (size + sep), 2 * (size + sep))); AddButton(Slots.POCKET2, "pocket", (rSep + 3 * (size + sep), 3 * (size + sep))); } }
public override void Initialize() { base.Initialize(); _window = new HumanInventoryWindow(_loc, _resourceCache); _window.OnClose += () => _gameHud.InventoryButtonDown = false; foreach (var(slot, button) in _window.Buttons) { button.OnPressed = (e) => AddToInventory(e, slot); button.OnStoragePressed = (e) => OpenStorage(e, slot); button.OnHover = (e) => RequestItemHover(slot); _inventoryButtons.Add(slot, new List <ItemSlotButton> { button }); } void AddButton(out ItemSlotButton variable, Slots slot, string textureName) { var texture = _resourceCache.GetTexture($"/Textures/Interface/Inventory/{textureName}.png"); var storageTexture = _resourceCache.GetTexture("/Textures/Interface/Inventory/back.png"); variable = new ItemSlotButton(texture, storageTexture) { OnPressed = (e) => AddToInventory(e, slot), OnStoragePressed = (e) => OpenStorage(e, slot), OnHover = (e) => RequestItemHover(slot) }; _inventoryButtons[slot].Add(variable); } AddButton(out _hudButtonPocket1, Slots.POCKET1, "pocket"); AddButton(out _hudButtonPocket2, Slots.POCKET2, "pocket"); AddButton(out _hudButtonBack, Slots.BACKPACK, "back"); AddButton(out _hudButtonBelt, Slots.BELT, "belt"); AddButton(out _hudButtonId, Slots.IDCARD, "id"); _quickButtonsContainer = new HBoxContainer { Children = { _hudButtonId, _hudButtonBelt, _hudButtonBack, _hudButtonPocket1, _hudButtonPocket2, } }; }
private void ClearButton(ItemSlotButton button, Slots slot) { button.OnPressed = (e) => AddToInventory(e, slot); _itemSlotManager.SetItemSlot(button, null); }