static void WarpEx(string scene, bool hideloading, string overrideobject) { RpgWorldUtils.ChangeScene(scene, null, Vector3.zero, Vector3.zero, hideloading, overrideobject); }
static void WarpEx(string scene, bool hideloading) { RpgWorldUtils.ChangeScene(scene, null, Vector3.zero, Vector3.zero, hideloading, null); }