/// <summary> /// Initializes a new instance of the <see cref="Common.UI.MenuItems.MenuItem"/> class. /// </summary> /// <param name="tokenId">Token ID for translation.</param> /// <param name="tokenArguments">Arguments for provided token ID.</param> /// <param name="text">Menu item text.</param> /// <param name="enabled">Is this menu item enabled or not.</param> /// <param name="onClick">Click event handler.</param> /// <param name="shortcutHandler">Shortcut handler.</param> /// <param name="shortcut">Shortcut.</param> /// <param name="radioGroup">Menu radio group.</param> private MenuItem( R.sections.MenuItems.strings tokenId = R.sections.MenuItems.strings.Count , object[] tokenArguments = null , string text = null , bool enabled = false , UnityAction onClick = null , IShortcutHandler shortcutHandler = null , KeyboardInput shortcut = null , MenuRadioGroup radioGroup = null ) : base() { DebugEx.VerboseFormat("Created MenuItem(tokenId = {0}, tokenArguments = {1}, text = {2}, enabled = {3}, onClick = {4}, shortcutHandler = {5}, shortcut = {6}, radioGroup = {7}) object" , tokenId , tokenArguments , text , enabled , onClick , shortcutHandler , shortcut , radioGroup); mTokenId = tokenId; mTokenArguments = tokenArguments; mText = text; mEnabled = enabled; mOnClick = onClick; mShortcutHandler = shortcutHandler; mShortcut = shortcut; mRadioGroup = null; if (mShortcut == null) { mShortcutHandler = null; } if ((mShortcutHandler != null) && mEnabled) { mShortcutHandler.RegisterShortcut(this); } if (radioGroup != null) { radioGroup.Register(this); } }
/// <summary> /// Initializes a new instance of the <see cref="Common.UI.MenuItems.MenuItem"/> class with given text and with /// assigning to specified <see cref="Common.TreeNode`1"/> instance. /// </summary> /// <param name="owner"><see cref="Common.TreeNode`1"/> instance.</param> /// <param name="text">Menu item text.</param> /// <param name="onClick">Click event handler.</param> /// <param name="enabled">Is this menu item enabled or not.</param> /// <param name="shortcutHandler">Shortcut handler.</param> /// <param name="shortcut">Shortcut.</param> /// <param name="radioGroup">Menu radio group.</param> public static TreeNode <CustomMenuItem> Create( TreeNode <CustomMenuItem> owner , string text , UnityAction onClick = null , bool enabled = true , IShortcutHandler shortcutHandler = null , string shortcut = null , MenuRadioGroup radioGroup = null ) { DebugEx.VerboseFormat("MenuItem.Create(owner = {0}, text = {1}, onClick = {2}, enabled = {3}, shortcutHandler = {4}, shortcut = {5}, radioGroup = {6})" , owner , text , onClick , enabled , shortcutHandler , shortcut , radioGroup); MenuItem item = new MenuItem( R.sections.MenuItems.strings.Count // Token ID , null // Token arguments , text // Text , enabled // Enabled , onClick // Click event handler , shortcutHandler // Shortcut handler , KeyboardInput.FromString(shortcut) // Shortcut , radioGroup // Menu radio group ); TreeNode <CustomMenuItem> node = owner.AddChild(item); item.mNode = node; return(node); }
/// <summary> /// Initializes a new instance of the <see cref="Common.UI.MenuItems.MenuItem"/> class. /// </summary> /// <param name="tokenId">Token ID for translation.</param> /// <param name="tokenArguments">Arguments for provided token ID.</param> /// <param name="text">Menu item text.</param> /// <param name="enabled">Is this menu item enabled or not.</param> /// <param name="onClick">Click event handler.</param> /// <param name="shortcutHandler">Shortcut handler.</param> /// <param name="shortcut">Shortcut.</param> /// <param name="radioGroup">Menu radio group.</param> private MenuItem( R.sections.MenuItems.strings tokenId = R.sections.MenuItems.strings.Count , object[] tokenArguments = null , string text = null , bool enabled = false , UnityAction onClick = null , IShortcutHandler shortcutHandler = null , KeyboardInput shortcut = null , MenuRadioGroup radioGroup = null ) : base() { mTokenId = tokenId; mTokenArguments = tokenArguments; mText = text; mEnabled = enabled; mOnClick = onClick; mShortcutHandler = shortcutHandler; mShortcut = shortcut; mRadioGroup = null; if (mShortcut == null) { mShortcutHandler = null; } if ((mShortcutHandler != null) && mEnabled) { mShortcutHandler.RegisterShortcut(this); } if (radioGroup != null) { radioGroup.Register(this); } }
/// <summary> /// Initializes a new instance of the <see cref="Common.UI.MenuItems.MenuItem"/> class with given text and with /// assigning to specified <see cref="Common.TreeNode`1"/> instance. /// </summary> /// <param name="owner"><see cref="Common.TreeNode`1"/> instance.</param> /// <param name="text">Menu item text.</param> /// <param name="onClick">Click event handler.</param> /// <param name="enabled">Is this menu item enabled or not.</param> /// <param name="shortcutHandler">Shortcut handler.</param> /// <param name="shortcut">Shortcut.</param> /// <param name="radioGroup">Menu radio group.</param> public static TreeNode<CustomMenuItem> Create( TreeNode<CustomMenuItem> owner , string text , UnityAction onClick = null , bool enabled = true , IShortcutHandler shortcutHandler = null , string shortcut = null , MenuRadioGroup radioGroup = null ) { DebugEx.VerboseFormat("MenuItem.Create(owner = {0}, text = {1}, onClick = {2}, enabled = {3}, shortcutHandler = {4}, shortcut = {5}, radioGroup = {6})" , owner , text , onClick , enabled , shortcutHandler , shortcut , radioGroup); MenuItem item = new MenuItem( R.sections.MenuItems.strings.Count // Token ID , null // Token arguments , text // Text , enabled // Enabled , onClick // Click event handler , shortcutHandler // Shortcut handler , KeyboardInput.FromString(shortcut) // Shortcut , radioGroup // Menu radio group ); TreeNode<CustomMenuItem> node = owner.AddChild(item); item.mNode = node; return node; }
/// <summary> /// Initializes a new instance of the <see cref="Common.UI.MenuItems.MenuItem"/> class with given token ID and with /// assigning to specified <see cref="Common.TreeNode`1"/> instance. /// </summary> /// <param name="owner"><see cref="Common.TreeNode`1"/> instance.</param> /// <param name="tokenId">Token ID for translation.</param> /// <param name="onClick">Click event handler.</param> /// <param name="enabled">Is this menu item enabled or not.</param> /// <param name="shortcut">Shortcut.</param> /// <param name="radioGroup">Menu radio group.</param> private TreeNode<CustomMenuItem> MakeItem( TreeNode<CustomMenuItem> owner , R.sections.MenuItems.strings tokenId , UnityAction onClick = null , bool enabled = true , string shortcut = null , MenuRadioGroup radioGroup = null ) { return MenuItem.Create(owner, tokenId, onClick, enabled, mScript, shortcut, radioGroup); }
/// <summary> /// Creates menu items. /// </summary> private void CreateMenuItems() { // Root mItems = new TreeNode<CustomMenuItem>(new CustomMenuItem()); #region Menu items #region File fileMenu = MakeItem(mItems, R.sections.MenuItems.strings.file, mScript.OnFileMenu); /*mFile_NewSceneItem =*/ MakeItem(fileMenu, R.sections.MenuItems.strings.file__new_scene, mScript.OnFile_NewScene, true, "Ctrl+N"); /*mFile_OpenSceneItem =*/ MakeItem(fileMenu, R.sections.MenuItems.strings.file__open_scene, mScript.OnFile_OpenScene, true, "Ctrl+O"); MenuSeparatorItem.Create(fileMenu); /*mFile_SaveSceneItem =*/ MakeItem(fileMenu, R.sections.MenuItems.strings.file__save_scene, mScript.OnFile_SaveScene, true, "Ctrl+S"); /*mFile_SaveSceneAsItem =*/ MakeItem(fileMenu, R.sections.MenuItems.strings.file__save_scene_as, mScript.OnFile_SaveSceneAs, true, "Ctrl+Shift+S"); MenuSeparatorItem.Create(fileMenu); /*mFile_NewProjectItem =*/ MakeItem(fileMenu, R.sections.MenuItems.strings.file__new_project, mScript.OnFile_NewProject); /*mFile_OpenProjectItem =*/ MakeItem(fileMenu, R.sections.MenuItems.strings.file__open_project, mScript.OnFile_OpenProject); /*mFile_SaveProjectItem =*/ MakeItem(fileMenu, R.sections.MenuItems.strings.file__save_project, mScript.OnFile_SaveProject); MenuSeparatorItem.Create(fileMenu); /*mFile_BuildSettingsItem =*/ MakeItem(fileMenu, R.sections.MenuItems.strings.file__build_settings, mScript.OnFile_BuildSettings, true, "Ctrl+Shift+B"); /*mFile_BuildAndRunItem =*/ MakeItem(fileMenu, R.sections.MenuItems.strings.file__build_and_run, mScript.OnFile_BuildAndRun, true, "Ctrl+B"); /*mFile_BuildInCloudItem =*/ MakeItem(fileMenu, R.sections.MenuItems.strings.file__build_in_cloud, mScript.OnFile_BuildInCloud); MenuSeparatorItem.Create(fileMenu); /*mFile_ExitItem =*/ MakeItem(fileMenu, R.sections.MenuItems.strings.file__exit, mScript.OnFile_Exit); #endregion #region Edit editMenu = MakeItem(mItems, R.sections.MenuItems.strings.edit, mScript.OnEditMenu); /*edit_UndoItem =*/ MakeItem(editMenu, R.sections.MenuItems.strings.edit__undo, mScript.OnEdit_Undo, false, "Ctrl+Z"); // TODO: Change text of menu item after changes /*edit_RedoItem =*/ MakeItem(editMenu, R.sections.MenuItems.strings.edit__redo, mScript.OnEdit_Redo, false, "Ctrl+Y"); // TODO: Change text of menu item after changes MenuSeparatorItem.Create(editMenu); /*edit_CutItem =*/ MakeItem(editMenu, R.sections.MenuItems.strings.edit__cut, mScript.OnEdit_Cut, true, "Ctrl+X"); /*edit_CopyItem =*/ MakeItem(editMenu, R.sections.MenuItems.strings.edit__copy, mScript.OnEdit_Copy, true, "Ctrl+C"); /*edit_PasteItem =*/ MakeItem(editMenu, R.sections.MenuItems.strings.edit__paste, mScript.OnEdit_Paste, true, "Ctrl+V"); MenuSeparatorItem.Create(editMenu); /*edit_DuplicateItem =*/ MakeItem(editMenu, R.sections.MenuItems.strings.edit__duplicate, mScript.OnEdit_Duplicate, true, "Ctrl+D"); /*edit_DeleteItem =*/ MakeItem(editMenu, R.sections.MenuItems.strings.edit__delete, mScript.OnEdit_Delete, true, "Shift+Del"); MenuSeparatorItem.Create(editMenu); /*edit_FrameSelectedItem =*/ MakeItem(editMenu, R.sections.MenuItems.strings.edit__frame_selected, mScript.OnEdit_FrameSelected, true, "F"); /*edit_LockViewToSelectedItem =*/ MakeItem(editMenu, R.sections.MenuItems.strings.edit__lock_view_to_selected, mScript.OnEdit_LockViewToSelected, true, "Shift+F"); /*edit_FindItem =*/ MakeItem(editMenu, R.sections.MenuItems.strings.edit__find, mScript.OnEdit_Find, true, "Ctrl+F"); /*edit_SelectAllItem =*/ MakeItem(editMenu, R.sections.MenuItems.strings.edit__select_all, mScript.OnEdit_SelectAll, true, "Ctrl+A"); MenuSeparatorItem.Create(editMenu); /*edit_PreferencesItem =*/ MakeItem(editMenu, R.sections.MenuItems.strings.edit__preferences, mScript.OnEdit_Preferences); /*edit_ModulesItem =*/ MakeItem(editMenu, R.sections.MenuItems.strings.edit__modules, mScript.OnEdit_Modules); MenuSeparatorItem.Create(editMenu); /*edit_PlayItem =*/ MakeItem(editMenu, R.sections.MenuItems.strings.edit__play, mScript.OnEdit_Play, true, "Ctrl+P"); /*edit_PauseItem =*/ MakeItem(editMenu, R.sections.MenuItems.strings.edit__pause, mScript.OnEdit_Pause, true, "Ctrl+Shift+P"); /*edit_StepItem =*/ MakeItem(editMenu, R.sections.MenuItems.strings.edit__step, mScript.OnEdit_Step, true, "Ctrl+Alt+P"); MenuSeparatorItem.Create(editMenu); #region Edit -> Selection edit_SelectionItem = MakeItem(editMenu, R.sections.MenuItems.strings.edit__selection); /*edit_Selection_LoadSelection1Item =*/ MakeItem(edit_SelectionItem, R.sections.MenuItems.strings.edit__selection__load_selection_1, mScript.OnEdit_Selection_LoadSelection1, false, "Ctrl+Shift+1"); /*edit_Selection_LoadSelection2Item =*/ MakeItem(edit_SelectionItem, R.sections.MenuItems.strings.edit__selection__load_selection_2, mScript.OnEdit_Selection_LoadSelection2, false, "Ctrl+Shift+2"); /*edit_Selection_LoadSelection3Item =*/ MakeItem(edit_SelectionItem, R.sections.MenuItems.strings.edit__selection__load_selection_3, mScript.OnEdit_Selection_LoadSelection3, false, "Ctrl+Shift+3"); /*edit_Selection_LoadSelection4Item =*/ MakeItem(edit_SelectionItem, R.sections.MenuItems.strings.edit__selection__load_selection_4, mScript.OnEdit_Selection_LoadSelection4, false, "Ctrl+Shift+4"); /*edit_Selection_LoadSelection5Item =*/ MakeItem(edit_SelectionItem, R.sections.MenuItems.strings.edit__selection__load_selection_5, mScript.OnEdit_Selection_LoadSelection5, false, "Ctrl+Shift+5"); /*edit_Selection_LoadSelection6Item =*/ MakeItem(edit_SelectionItem, R.sections.MenuItems.strings.edit__selection__load_selection_6, mScript.OnEdit_Selection_LoadSelection6, false, "Ctrl+Shift+6"); /*edit_Selection_LoadSelection7Item =*/ MakeItem(edit_SelectionItem, R.sections.MenuItems.strings.edit__selection__load_selection_7, mScript.OnEdit_Selection_LoadSelection7, false, "Ctrl+Shift+7"); /*edit_Selection_LoadSelection8Item =*/ MakeItem(edit_SelectionItem, R.sections.MenuItems.strings.edit__selection__load_selection_8, mScript.OnEdit_Selection_LoadSelection8, false, "Ctrl+Shift+8"); /*edit_Selection_LoadSelection9Item =*/ MakeItem(edit_SelectionItem, R.sections.MenuItems.strings.edit__selection__load_selection_9, mScript.OnEdit_Selection_LoadSelection9, false, "Ctrl+Shift+9"); /*edit_Selection_LoadSelection0Item =*/ MakeItem(edit_SelectionItem, R.sections.MenuItems.strings.edit__selection__load_selection_0, mScript.OnEdit_Selection_LoadSelection0, false, "Ctrl+Shift+0"); /*edit_Selection_SaveSelection1Item =*/ MakeItem(edit_SelectionItem, R.sections.MenuItems.strings.edit__selection__save_selection_1, mScript.OnEdit_Selection_SaveSelection1, false, "Ctrl+Alt+1"); /*edit_Selection_SaveSelection2Item =*/ MakeItem(edit_SelectionItem, R.sections.MenuItems.strings.edit__selection__save_selection_2, mScript.OnEdit_Selection_SaveSelection2, false, "Ctrl+Alt+2"); /*edit_Selection_SaveSelection3Item =*/ MakeItem(edit_SelectionItem, R.sections.MenuItems.strings.edit__selection__save_selection_3, mScript.OnEdit_Selection_SaveSelection3, false, "Ctrl+Alt+3"); /*edit_Selection_SaveSelection4Item =*/ MakeItem(edit_SelectionItem, R.sections.MenuItems.strings.edit__selection__save_selection_4, mScript.OnEdit_Selection_SaveSelection4, false, "Ctrl+Alt+4"); /*edit_Selection_SaveSelection5Item =*/ MakeItem(edit_SelectionItem, R.sections.MenuItems.strings.edit__selection__save_selection_5, mScript.OnEdit_Selection_SaveSelection5, false, "Ctrl+Alt+5"); /*edit_Selection_SaveSelection6Item =*/ MakeItem(edit_SelectionItem, R.sections.MenuItems.strings.edit__selection__save_selection_6, mScript.OnEdit_Selection_SaveSelection6, false, "Ctrl+Alt+6"); /*edit_Selection_SaveSelection7Item =*/ MakeItem(edit_SelectionItem, R.sections.MenuItems.strings.edit__selection__save_selection_7, mScript.OnEdit_Selection_SaveSelection7, false, "Ctrl+Alt+7"); /*edit_Selection_SaveSelection8Item =*/ MakeItem(edit_SelectionItem, R.sections.MenuItems.strings.edit__selection__save_selection_8, mScript.OnEdit_Selection_SaveSelection8, false, "Ctrl+Alt+8"); /*edit_Selection_SaveSelection9Item =*/ MakeItem(edit_SelectionItem, R.sections.MenuItems.strings.edit__selection__save_selection_9, mScript.OnEdit_Selection_SaveSelection9, false, "Ctrl+Alt+9"); /*edit_Selection_SaveSelection0Item =*/ MakeItem(edit_SelectionItem, R.sections.MenuItems.strings.edit__selection__save_selection_0, mScript.OnEdit_Selection_SaveSelection0, false, "Ctrl+Alt+0"); #endregion MenuSeparatorItem.Create(editMenu); #region Edit -> Project Settings edit_ProjectSettingsItem = MakeItem(editMenu, R.sections.MenuItems.strings.edit__project_settings); /*edit_ProjectSettings_InputItem =*/ MakeItem(edit_ProjectSettingsItem, R.sections.MenuItems.strings.edit__project_settings__input, mScript.OnEdit_ProjectSettings_Input); /*edit_ProjectSettings_TagsAndLayersItem =*/ MakeItem(edit_ProjectSettingsItem, R.sections.MenuItems.strings.edit__project_settings__tags_and_layers, mScript.OnEdit_ProjectSettings_TagsAndLayers); /*edit_ProjectSettings_AudioItem =*/ MakeItem(edit_ProjectSettingsItem, R.sections.MenuItems.strings.edit__project_settings__audio, mScript.OnEdit_ProjectSettings_Audio); /*edit_ProjectSettings_TimeItem =*/ MakeItem(edit_ProjectSettingsItem, R.sections.MenuItems.strings.edit__project_settings__time, mScript.OnEdit_ProjectSettings_Time); /*edit_ProjectSettings_PlayerItem =*/ MakeItem(edit_ProjectSettingsItem, R.sections.MenuItems.strings.edit__project_settings__player, mScript.OnEdit_ProjectSettings_Player); /*edit_ProjectSettings_PhysicsItem =*/ MakeItem(edit_ProjectSettingsItem, R.sections.MenuItems.strings.edit__project_settings__physics, mScript.OnEdit_ProjectSettings_Physics); /*edit_ProjectSettings_Physics2DItem =*/ MakeItem(edit_ProjectSettingsItem, R.sections.MenuItems.strings.edit__project_settings__physics_2d, mScript.OnEdit_ProjectSettings_Physics2D); /*edit_ProjectSettings_QualityItem =*/ MakeItem(edit_ProjectSettingsItem, R.sections.MenuItems.strings.edit__project_settings__quality, mScript.OnEdit_ProjectSettings_Quality); /*edit_ProjectSettings_GraphicsItem =*/ MakeItem(edit_ProjectSettingsItem, R.sections.MenuItems.strings.edit__project_settings__graphics, mScript.OnEdit_ProjectSettings_Graphics); /*edit_ProjectSettings_NetworkItem =*/ MakeItem(edit_ProjectSettingsItem, R.sections.MenuItems.strings.edit__project_settings__network, mScript.OnEdit_ProjectSettings_Network); /*edit_ProjectSettings_EditorItem =*/ MakeItem(edit_ProjectSettingsItem, R.sections.MenuItems.strings.edit__project_settings__editor, mScript.OnEdit_ProjectSettings_Editor); /*edit_ProjectSettings_ScriptExecutionOrderItem =*/ MakeItem(edit_ProjectSettingsItem, R.sections.MenuItems.strings.edit__project_settings__script_execution_order, mScript.OnEdit_ProjectSettings_ScriptExecutionOrder); #endregion MenuSeparatorItem.Create(editMenu); #region Edit -> Network Emulation edit_NetworkEmulationItem = MakeItem(editMenu, R.sections.MenuItems.strings.edit__network_emulation); edit_NetworkEmulationRadioGroup = new MenuRadioGroup(); /*edit_NetworkEmulation_NetworkEmulationNoneItem =*/ MakeItem(edit_NetworkEmulationItem, R.sections.MenuItems.strings.edit__network_emulation__none, mScript.OnEdit_NetworkEmulation_None, true, null, edit_NetworkEmulationRadioGroup); /*edit_NetworkEmulation_NetworkEmulationBroadbandItem =*/ MakeItem(edit_NetworkEmulationItem, R.sections.MenuItems.strings.edit__network_emulation__broadband, mScript.OnEdit_NetworkEmulation_Broadband, true, null, edit_NetworkEmulationRadioGroup); /*edit_NetworkEmulation_NetworkEmulationDSLItem =*/ MakeItem(edit_NetworkEmulationItem, R.sections.MenuItems.strings.edit__network_emulation__dsl, mScript.OnEdit_NetworkEmulation_DSL, true, null, edit_NetworkEmulationRadioGroup); /*edit_NetworkEmulation_NetworkEmulationISDNItem =*/ MakeItem(edit_NetworkEmulationItem, R.sections.MenuItems.strings.edit__network_emulation__isdn, mScript.OnEdit_NetworkEmulation_ISDN, true, null, edit_NetworkEmulationRadioGroup); /*edit_NetworkEmulation_NetworkEmulationDialUpItem =*/ MakeItem(edit_NetworkEmulationItem, R.sections.MenuItems.strings.edit__network_emulation__dial_up, mScript.OnEdit_NetworkEmulation_DialUp, true, null, edit_NetworkEmulationRadioGroup); #endregion #region Edit -> Graphics Emulation edit_GraphicsEmulationItem = MakeItem(editMenu, R.sections.MenuItems.strings.edit__graphics_emulation); edit_GraphicsEmulationRadioGroup = new MenuRadioGroup(); /*edit_GraphicsEmulation_GraphicsEmulationNoEmulationItem =*/ MakeItem(edit_GraphicsEmulationItem, R.sections.MenuItems.strings.edit__graphics_emulation__no_emulation, mScript.OnEdit_GraphicsEmulation_NoEmulation, true, null, edit_GraphicsEmulationRadioGroup); /*edit_GraphicsEmulation_GraphicsEmulationShaderModel3Item =*/ MakeItem(edit_GraphicsEmulationItem, R.sections.MenuItems.strings.edit__graphics_emulation__shader_model_3, mScript.OnEdit_GraphicsEmulation_ShaderModel3, true, null, edit_GraphicsEmulationRadioGroup); /*edit_GraphicsEmulation_GraphicsEmulationShaderModel2Item =*/ MakeItem(edit_GraphicsEmulationItem, R.sections.MenuItems.strings.edit__graphics_emulation__shader_model_2, mScript.OnEdit_GraphicsEmulation_ShaderModel2, true, null, edit_GraphicsEmulationRadioGroup); #endregion MenuSeparatorItem.Create(editMenu); /*edit_SnapSettingsItem =*/ MakeItem(editMenu, R.sections.MenuItems.strings.edit__snap_settings, mScript.OnEdit_SnapSettings); #endregion #region Assets assetsMenu = MakeItem(mItems, R.sections.MenuItems.strings.assets, mScript.OnAssetsMenu); #region Assets -> Create assets_CreateItem = MakeItem(assetsMenu, R.sections.MenuItems.strings.assets__create); /*assets_Create_FolderItem =*/ MakeItem(assets_CreateItem, R.sections.MenuItems.strings.assets__create__folder, mScript.OnAssets_Create_Folder); MenuSeparatorItem.Create(assets_CreateItem); /*assets_Create_CSharpScriptItem =*/ MakeItem(assets_CreateItem, R.sections.MenuItems.strings.assets__create__c_sharp_script, mScript.OnAssets_Create_CSharpScript); /*assets_Create_JavascriptItem =*/ MakeItem(assets_CreateItem, R.sections.MenuItems.strings.assets__create__javascript, mScript.OnAssets_Create_Javascript); /*assets_Create_ShaderItem =*/ MakeItem(assets_CreateItem, R.sections.MenuItems.strings.assets__create__shader, mScript.OnAssets_Create_Shader); /*assets_Create_ComputeShaderItem =*/ MakeItem(assets_CreateItem, R.sections.MenuItems.strings.assets__create__compute_shader, mScript.OnAssets_Create_ComputeShader); MenuSeparatorItem.Create(assets_CreateItem); /*assets_Create_PrefabItem =*/ MakeItem(assets_CreateItem, R.sections.MenuItems.strings.assets__create__prefab, mScript.OnAssets_Create_Prefab); MenuSeparatorItem.Create(assets_CreateItem); /*assets_Create_AudioMixerItem =*/ MakeItem(assets_CreateItem, R.sections.MenuItems.strings.assets__create__audio_mixer, mScript.OnAssets_Create_AudioMixer); MenuSeparatorItem.Create(assets_CreateItem); /*assets_Create_MaterialItem =*/ MakeItem(assets_CreateItem, R.sections.MenuItems.strings.assets__create__material, mScript.OnAssets_Create_Material); /*assets_Create_LensFlareItem =*/ MakeItem(assets_CreateItem, R.sections.MenuItems.strings.assets__create__lens_flare, mScript.OnAssets_Create_LensFlare); /*assets_Create_RenderTextureItem =*/ MakeItem(assets_CreateItem, R.sections.MenuItems.strings.assets__create__render_texture, mScript.OnAssets_Create_RenderTexture); /*assets_Create_LightmapParametersItem =*/ MakeItem(assets_CreateItem, R.sections.MenuItems.strings.assets__create__lightmap_parameters, mScript.OnAssets_Create_LightmapParameters); MenuSeparatorItem.Create(assets_CreateItem); /*assets_Create_AnimatorControllerItem =*/ MakeItem(assets_CreateItem, R.sections.MenuItems.strings.assets__create__animator_controller, mScript.OnAssets_Create_AnimatorController); /*assets_Create_AnimationItem =*/ MakeItem(assets_CreateItem, R.sections.MenuItems.strings.assets__create__animation, mScript.OnAssets_Create_Animation); /*assets_Create_AnimatorOverrideContollerItem =*/ MakeItem(assets_CreateItem, R.sections.MenuItems.strings.assets__create__animator_override_contoller, mScript.OnAssets_Create_AnimatorOverrideContoller); /*assets_Create_AvatarMaskItem =*/ MakeItem(assets_CreateItem, R.sections.MenuItems.strings.assets__create__avatar_mask, mScript.OnAssets_Create_AvatarMask); MenuSeparatorItem.Create(assets_CreateItem); /*assets_Create_PhysicMaterialItem =*/ MakeItem(assets_CreateItem, R.sections.MenuItems.strings.assets__create__physic_material, mScript.OnAssets_Create_PhysicMaterial); /*assets_Create_Physic2dMaterialItem =*/ MakeItem(assets_CreateItem, R.sections.MenuItems.strings.assets__create__physic2d_material, mScript.OnAssets_Create_Physic2dMaterial); MenuSeparatorItem.Create(assets_CreateItem); /*assets_Create_GuiSkinItem =*/ MakeItem(assets_CreateItem, R.sections.MenuItems.strings.assets__create__gui_skin, mScript.OnAssets_Create_GuiSkin); /*assets_Create_CustomFontItem =*/ MakeItem(assets_CreateItem, R.sections.MenuItems.strings.assets__create__custom_font, mScript.OnAssets_Create_CustomFont); /*assets_Create_ShaderVariantCollectionItem =*/ MakeItem(assets_CreateItem, R.sections.MenuItems.strings.assets__create__shader_variant_collection, mScript.OnAssets_Create_ShaderVariantCollection); #region Assets -> Create -> Legacy assets_Create_LegacyItem = MakeItem(assets_CreateItem, R.sections.MenuItems.strings.assets__create__legacy); /*assets_Create_Legacy_CubemapItem =*/ MakeItem(assets_Create_LegacyItem, R.sections.MenuItems.strings.assets__create__legacy__cubemap, mScript.OnAssets_Create_Legacy_Cubemap); #endregion #endregion /*assets_ShowInExplorerItem =*/ MakeItem(assetsMenu, R.sections.MenuItems.strings.assets__show_in_explorer, mScript.OnAssets_ShowInExplorer); /*assets_OpenItem =*/ MakeItem(assetsMenu, R.sections.MenuItems.strings.assets__open, mScript.OnAssets_Open, false); /*assets_DeleteItem =*/ MakeItem(assetsMenu, R.sections.MenuItems.strings.assets__delete, mScript.OnAssets_Delete, false); MenuSeparatorItem.Create(assetsMenu); /*assets_ImportNewAssetItem =*/ MakeItem(assetsMenu, R.sections.MenuItems.strings.assets__import_new_asset, mScript.OnAssets_ImportNewAsset); #region Assets -> Import Package assets_ImportPackageItem = MakeItem(assetsMenu, R.sections.MenuItems.strings.assets__import_package); /*assets_ImportPackage_CustomPackageItem =*/ MakeItem(assets_ImportPackageItem, R.sections.MenuItems.strings.assets__import_package__custom_package, mScript.OnAssets_ImportPackage_CustomPackage); MenuSeparatorItem.Create(assets_ImportPackageItem); /*assets_ImportPackage_2dItem =*/ MakeItem(assets_ImportPackageItem, R.sections.MenuItems.strings.assets__import_package__2d, mScript.OnAssets_ImportPackage_2d); /*assets_ImportPackage_CamerasItem =*/ MakeItem(assets_ImportPackageItem, R.sections.MenuItems.strings.assets__import_package__cameras, mScript.OnAssets_ImportPackage_Cameras); /*assets_ImportPackage_CharactersItem =*/ MakeItem(assets_ImportPackageItem, R.sections.MenuItems.strings.assets__import_package__characters, mScript.OnAssets_ImportPackage_Characters); /*assets_ImportPackage_CrossPlatformInputItem =*/ MakeItem(assets_ImportPackageItem, R.sections.MenuItems.strings.assets__import_package__cross_platform_input, mScript.OnAssets_ImportPackage_CrossPlatformInput); /*assets_ImportPackage_EffectsItem =*/ MakeItem(assets_ImportPackageItem, R.sections.MenuItems.strings.assets__import_package__effects, mScript.OnAssets_ImportPackage_Effects); /*assets_ImportPackage_EnvironmentItem =*/ MakeItem(assets_ImportPackageItem, R.sections.MenuItems.strings.assets__import_package__environment, mScript.OnAssets_ImportPackage_Environment); /*assets_ImportPackage_ParticleSystemsItem =*/ MakeItem(assets_ImportPackageItem, R.sections.MenuItems.strings.assets__import_package__particle_systems, mScript.OnAssets_ImportPackage_ParticleSystems); /*assets_ImportPackage_PrototypingItem =*/ MakeItem(assets_ImportPackageItem, R.sections.MenuItems.strings.assets__import_package__prototyping, mScript.OnAssets_ImportPackage_Prototyping); /*assets_ImportPackage_UtilityItem =*/ MakeItem(assets_ImportPackageItem, R.sections.MenuItems.strings.assets__import_package__utility, mScript.OnAssets_ImportPackage_Utility); /*assets_ImportPackage_VehiclesItem =*/ MakeItem(assets_ImportPackageItem, R.sections.MenuItems.strings.assets__import_package__vehicles, mScript.OnAssets_ImportPackage_Vehicles); #endregion /*assets_ExportPackageItem =*/ MakeItem(assetsMenu, R.sections.MenuItems.strings.assets__export_package, mScript.OnAssets_ExportPackage); /*assets_FindReferencesInSceneItem =*/ MakeItem(assetsMenu, R.sections.MenuItems.strings.assets__find_references_in_scene, mScript.OnAssets_FindReferencesInScene, false); /*assets_SelectDependenciesItem =*/ MakeItem(assetsMenu, R.sections.MenuItems.strings.assets__select_dependencies, mScript.OnAssets_SelectDependencies); MenuSeparatorItem.Create(assetsMenu); /*assets_RefreshItem =*/ MakeItem(assetsMenu, R.sections.MenuItems.strings.assets__refresh, mScript.OnAssets_Refresh, true, "Ctrl+R"); /*assets_ReimportItem =*/ MakeItem(assetsMenu, R.sections.MenuItems.strings.assets__reimport, mScript.OnAssets_Reimport, false); MenuSeparatorItem.Create(assetsMenu); /*assets_ReimportAllItem =*/ MakeItem(assetsMenu, R.sections.MenuItems.strings.assets__reimport_all, mScript.OnAssets_ReimportAll); MenuSeparatorItem.Create(assetsMenu); /*assets_RunApiUpdaterItem =*/ MakeItem(assetsMenu, R.sections.MenuItems.strings.assets__run_api_updater, mScript.OnAssets_RunApiUpdater, false); MenuSeparatorItem.Create(assetsMenu); /*assets_SyncMonoDevelopProjectItem =*/ MakeItem(assetsMenu, R.sections.MenuItems.strings.assets__sync_monodevelop_project, mScript.OnAssets_SyncMonoDevelopProject); #endregion #region GameObject gameObjectMenu = MakeItem(mItems, R.sections.MenuItems.strings.gameobject, mScript.OnGameObjectMenu); /*gameObject_CreateEmptyItem =*/ MakeItem(gameObjectMenu, R.sections.MenuItems.strings.gameobject__create_empty, mScript.OnGameObject_CreateEmpty, true, "Ctrl+Shift+N"); /*gameObject_CreateEmptyChildItem =*/ MakeItem(gameObjectMenu, R.sections.MenuItems.strings.gameobject__create_empty_child, mScript.OnGameObject_CreateEmptyChild, true, "Alt+Shift+N"); #region GameObject -> 3D Object gameObject_3dObjectItem = MakeItem(gameObjectMenu, R.sections.MenuItems.strings.gameobject__3d_object); /*gameObject_3dObject_CubeItem =*/ MakeItem(gameObject_3dObjectItem, R.sections.MenuItems.strings.gameobject__3d_object__cube, mScript.OnGameObject_3dObject_Cube); /*gameObject_3dObject_SphereItem =*/ MakeItem(gameObject_3dObjectItem, R.sections.MenuItems.strings.gameobject__3d_object__sphere, mScript.OnGameObject_3dObject_Sphere); /*gameObject_3dObject_CapsuleItem =*/ MakeItem(gameObject_3dObjectItem, R.sections.MenuItems.strings.gameobject__3d_object__capsule, mScript.OnGameObject_3dObject_Capsule); /*gameObject_3dObject_CylinderItem =*/ MakeItem(gameObject_3dObjectItem, R.sections.MenuItems.strings.gameobject__3d_object__cylinder, mScript.OnGameObject_3dObject_Cylinder); /*gameObject_3dObject_PlaneItem =*/ MakeItem(gameObject_3dObjectItem, R.sections.MenuItems.strings.gameobject__3d_object__plane, mScript.OnGameObject_3dObject_Plane); /*gameObject_3dObject_QuadItem =*/ MakeItem(gameObject_3dObjectItem, R.sections.MenuItems.strings.gameobject__3d_object__quad, mScript.OnGameObject_3dObject_Quad); MenuSeparatorItem.Create(gameObject_3dObjectItem); /*gameObject_3dObject_RagdollItem =*/ MakeItem(gameObject_3dObjectItem, R.sections.MenuItems.strings.gameobject__3d_object__ragdoll, mScript.OnGameObject_3dObject_Ragdoll); MenuSeparatorItem.Create(gameObject_3dObjectItem); /*gameObject_3dObject_TerrainItem =*/ MakeItem(gameObject_3dObjectItem, R.sections.MenuItems.strings.gameobject__3d_object__terrain, mScript.OnGameObject_3dObject_Terrain); /*gameObject_3dObject_TreeItem =*/ MakeItem(gameObject_3dObjectItem, R.sections.MenuItems.strings.gameobject__3d_object__tree, mScript.OnGameObject_3dObject_Tree); /*gameObject_3dObject_WindZoneItem =*/ MakeItem(gameObject_3dObjectItem, R.sections.MenuItems.strings.gameobject__3d_object__wind_zone, mScript.OnGameObject_3dObject_WindZone); /*gameObject_3dObject_3dTextItem =*/ MakeItem(gameObject_3dObjectItem, R.sections.MenuItems.strings.gameobject__3d_object__3d_text, mScript.OnGameObject_3dObject_3dText); #endregion #region GameObject -> 2D Object gameObject_2dObjectItem = MakeItem(gameObjectMenu, R.sections.MenuItems.strings.gameobject__2d_object); /*gameObject_2dObject_SpriteItem =*/ MakeItem(gameObject_2dObjectItem, R.sections.MenuItems.strings.gameobject__2d_object__sprite, mScript.OnGameObject_2dObject_Sprite); #endregion #region GameObject -> Light gameObject_LightItem = MakeItem(gameObjectMenu, R.sections.MenuItems.strings.gameobject__light); /*gameObject_Light_DirectionalLightItem =*/ MakeItem(gameObject_LightItem, R.sections.MenuItems.strings.gameobject__light__directional_light, mScript.OnGameObject_Light_DirectionalLight); /*gameObject_Light_PointLightItem =*/ MakeItem(gameObject_LightItem, R.sections.MenuItems.strings.gameobject__light__point_light, mScript.OnGameObject_Light_PointLight); /*gameObject_Light_SpotlightItem =*/ MakeItem(gameObject_LightItem, R.sections.MenuItems.strings.gameobject__light__spotlight, mScript.OnGameObject_Light_Spotlight); /*gameObject_Light_AreaLightItem =*/ MakeItem(gameObject_LightItem, R.sections.MenuItems.strings.gameobject__light__area_light, mScript.OnGameObject_Light_AreaLight); MenuSeparatorItem.Create(gameObject_LightItem); /*gameObject_Light_ReflectionProbeItem =*/ MakeItem(gameObject_LightItem, R.sections.MenuItems.strings.gameobject__light__reflection_probe, mScript.OnGameObject_Light_ReflectionProbe); /*gameObject_Light_LightProbeGroupItem =*/ MakeItem(gameObject_LightItem, R.sections.MenuItems.strings.gameobject__light__light_probe_group, mScript.OnGameObject_Light_LightProbeGroup); #endregion #region GameObject -> Audio gameObject_AudioItem = MakeItem(gameObjectMenu, R.sections.MenuItems.strings.gameobject__audio); /*gameObject_Audio_AudioSourceItem =*/ MakeItem(gameObject_AudioItem, R.sections.MenuItems.strings.gameobject__audio__audio_source, mScript.OnGameObject_Audio_AudioSource); /*gameObject_Audio_AudioReverbZoneItem =*/ MakeItem(gameObject_AudioItem, R.sections.MenuItems.strings.gameobject__audio__audio_reverb_zone, mScript.OnGameObject_Audio_AudioReverbZone); #endregion #region GameObject -> UI gameObject_UiItem = MakeItem(gameObjectMenu, R.sections.MenuItems.strings.gameobject__ui); /*gameObject_Ui_PanelItem =*/ MakeItem(gameObject_UiItem, R.sections.MenuItems.strings.gameobject__ui__panel, mScript.OnGameObject_Ui_Panel); /*gameObject_Ui_ButtonItem =*/ MakeItem(gameObject_UiItem, R.sections.MenuItems.strings.gameobject__ui__button, mScript.OnGameObject_Ui_Button); /*gameObject_Ui_TextItem =*/ MakeItem(gameObject_UiItem, R.sections.MenuItems.strings.gameobject__ui__text, mScript.OnGameObject_Ui_Text); /*gameObject_Ui_ImageItem =*/ MakeItem(gameObject_UiItem, R.sections.MenuItems.strings.gameobject__ui__image, mScript.OnGameObject_Ui_Image); /*gameObject_Ui_RawImageItem =*/ MakeItem(gameObject_UiItem, R.sections.MenuItems.strings.gameobject__ui__raw_image, mScript.OnGameObject_Ui_RawImage); /*gameObject_Ui_SliderItem =*/ MakeItem(gameObject_UiItem, R.sections.MenuItems.strings.gameobject__ui__slider, mScript.OnGameObject_Ui_Slider); /*gameObject_Ui_ScrollbarItem =*/ MakeItem(gameObject_UiItem, R.sections.MenuItems.strings.gameobject__ui__scrollbar, mScript.OnGameObject_Ui_Scrollbar); /*gameObject_Ui_ToggleItem =*/ MakeItem(gameObject_UiItem, R.sections.MenuItems.strings.gameobject__ui__toggle, mScript.OnGameObject_Ui_Toggle); /*gameObject_Ui_InputFieldItem =*/ MakeItem(gameObject_UiItem, R.sections.MenuItems.strings.gameobject__ui__input_field, mScript.OnGameObject_Ui_InputField); /*gameObject_Ui_CanvasItem =*/ MakeItem(gameObject_UiItem, R.sections.MenuItems.strings.gameobject__ui__canvas, mScript.OnGameObject_Ui_Canvas); /*gameObject_Ui_EventSystemItem =*/ MakeItem(gameObject_UiItem, R.sections.MenuItems.strings.gameobject__ui__event_system, mScript.OnGameObject_Ui_EventSystem); #endregion /*gameObject_ParticleSystemItem =*/ MakeItem(gameObjectMenu, R.sections.MenuItems.strings.gameobject__particle_system, mScript.OnGameObject_ParticleSystem); /*gameObject_CameraItem =*/ MakeItem(gameObjectMenu, R.sections.MenuItems.strings.gameobject__camera, mScript.OnGameObject_Camera); MenuSeparatorItem.Create(gameObjectMenu); /*gameObject_CenterOnChildrenItem =*/ MakeItem(gameObjectMenu, R.sections.MenuItems.strings.gameobject__center_on_children, mScript.OnGameObject_CenterOnChildren, false); MenuSeparatorItem.Create(gameObjectMenu); /*gameObject_MakeParentItem =*/ MakeItem(gameObjectMenu, R.sections.MenuItems.strings.gameobject__make_parent, mScript.OnGameObject_MakeParent, false); /*gameObject_ClearParentItem =*/ MakeItem(gameObjectMenu, R.sections.MenuItems.strings.gameobject__clear_parent, mScript.OnGameObject_ClearParent, false); /*gameObject_ApplyChangesToPrefabItem =*/ MakeItem(gameObjectMenu, R.sections.MenuItems.strings.gameobject__apply_changes_to_prefab, mScript.OnGameObject_ApplyChangesToPrefab, false); /*gameObject_BreakPrefabInstanceItem =*/ MakeItem(gameObjectMenu, R.sections.MenuItems.strings.gameobject__break_prefab_instance, mScript.OnGameObject_BreakPrefabInstance, false); MenuSeparatorItem.Create(gameObjectMenu); /*gameObject_SetAsFirstSiblingItem =*/ MakeItem(gameObjectMenu, R.sections.MenuItems.strings.gameobject__set_as_first_sibling, mScript.OnGameObject_SetAsFirstSibling, false, "Ctrl+="); /*gameObject_SetAsLastSiblingItem =*/ MakeItem(gameObjectMenu, R.sections.MenuItems.strings.gameobject__set_as_last_sibling, mScript.OnGameObject_SetAsLastSibling, false, "Ctrl+-"); /*gameObject_MoveToViewItem =*/ MakeItem(gameObjectMenu, R.sections.MenuItems.strings.gameobject__move_to_view, mScript.OnGameObject_MoveToView, false, "Ctrl+Alt+F"); /*gameObject_AlignWithViewItem =*/ MakeItem(gameObjectMenu, R.sections.MenuItems.strings.gameobject__align_with_view, mScript.OnGameObject_AlignWithView, false, "Ctrl+Shift+F"); /*gameObject_AlignViewToSelectedItem =*/ MakeItem(gameObjectMenu, R.sections.MenuItems.strings.gameobject__align_view_to_selected, mScript.OnGameObject_AlignViewToSelected, false); /*gameObject_ToggleActiveStateItem =*/ MakeItem(gameObjectMenu, R.sections.MenuItems.strings.gameobject__toggle_active_state, mScript.OnGameObject_ToggleActiveState, false, "Alt+Shift+A"); #endregion #region Component componentMenu = MakeItem(mItems, R.sections.MenuItems.strings.component, mScript.OnComponentMenu); /*component_AddItem =*/ MakeItem(componentMenu, R.sections.MenuItems.strings.component__add, mScript.OnComponent_Add, false, "Ctrl+Shift+A"); #region Component -> Mesh component_MeshItem = MakeItem(componentMenu, R.sections.MenuItems.strings.component__mesh); /*component_Mesh_MeshFilterItem =*/ MakeItem(component_MeshItem, R.sections.MenuItems.strings.component__mesh__mesh_filter, mScript.OnComponent_Mesh_MeshFilter, false); /*component_Mesh_TextMeshItem =*/ MakeItem(component_MeshItem, R.sections.MenuItems.strings.component__mesh__text_mesh, mScript.OnComponent_Mesh_TextMesh, false); MenuSeparatorItem.Create(component_MeshItem); /*component_Mesh_MeshRendererItem =*/ MakeItem(component_MeshItem, R.sections.MenuItems.strings.component__mesh__mesh_renderer, mScript.OnComponent_Mesh_MeshRenderer, false); /*component_Mesh_SkinnedMeshRendererItem =*/ MakeItem(component_MeshItem, R.sections.MenuItems.strings.component__mesh__skinned_mesh_renderer, mScript.OnComponent_Mesh_SkinnedMeshRenderer, false); #endregion #region Component -> Effects component_EffectsItem = MakeItem(componentMenu, R.sections.MenuItems.strings.component__effects); /*component_Effects_ParticleSystemItem =*/ MakeItem(component_EffectsItem, R.sections.MenuItems.strings.component__effects__particle_system, mScript.OnComponent_Effects_ParticleSystem, false); /*component_Effects_TrailRendererItem =*/ MakeItem(component_EffectsItem, R.sections.MenuItems.strings.component__effects__trail_renderer, mScript.OnComponent_Effects_TrailRenderer, false); /*component_Effects_LineRendererItem =*/ MakeItem(component_EffectsItem, R.sections.MenuItems.strings.component__effects__line_renderer, mScript.OnComponent_Effects_LineRenderer, false); /*component_Effects_LensFlareItem =*/ MakeItem(component_EffectsItem, R.sections.MenuItems.strings.component__effects__lens_flare, mScript.OnComponent_Effects_LensFlare, false); /*component_Effects_HaloItem =*/ MakeItem(component_EffectsItem, R.sections.MenuItems.strings.component__effects__halo, mScript.OnComponent_Effects_Halo, false); /*component_Effects_ProjectorItem =*/ MakeItem(component_EffectsItem, R.sections.MenuItems.strings.component__effects__projector, mScript.OnComponent_Effects_Projector, false); MenuSeparatorItem.Create(component_EffectsItem); #region Component -> Effects -> Legacy Particles component_Effects_LegacyParticlesItem = MakeItem(component_EffectsItem, R.sections.MenuItems.strings.component__effects__legacy_particles); /*component_Effects_LegacyParticles_EllipsoidParticleEmitterItem =*/ MakeItem(component_Effects_LegacyParticlesItem, R.sections.MenuItems.strings.component__effects__legacy_particles__ellipsoid_particle_emitter, mScript.OnComponent_Effects_LegacyParticles_EllipsoidParticleEmitter, false); /*component_Effects_LegacyParticles_MeshParticleEmitterItem =*/ MakeItem(component_Effects_LegacyParticlesItem, R.sections.MenuItems.strings.component__effects__legacy_particles__mesh_particle_emitter, mScript.OnComponent_Effects_LegacyParticles_MeshParticleEmitter, false); MenuSeparatorItem.Create(component_Effects_LegacyParticlesItem); /*component_Effects_LegacyParticles_ParticleAnimatorItem =*/ MakeItem(component_Effects_LegacyParticlesItem, R.sections.MenuItems.strings.component__effects__legacy_particles__particle_animator, mScript.OnComponent_Effects_LegacyParticles_ParticleAnimator, false); /*component_Effects_LegacyParticles_WorldParticleColliderItem =*/ MakeItem(component_Effects_LegacyParticlesItem, R.sections.MenuItems.strings.component__effects__legacy_particles__world_particle_collider, mScript.OnComponent_Effects_LegacyParticles_WorldParticleCollider, false); MenuSeparatorItem.Create(component_Effects_LegacyParticlesItem); /*component_Effects_LegacyParticles_ParticleRendererItem =*/ MakeItem(component_Effects_LegacyParticlesItem, R.sections.MenuItems.strings.component__effects__legacy_particles__particle_renderer, mScript.OnComponent_Effects_LegacyParticles_ParticleRenderer, false); #endregion #endregion #region Component -> Physics component_PhysicsItem = MakeItem(componentMenu, R.sections.MenuItems.strings.component__physics); /*component_Physics_RigidbodyItem =*/ MakeItem(component_PhysicsItem, R.sections.MenuItems.strings.component__physics__rigidbody, mScript.OnComponent_Physics_Rigidbody, false); /*component_Physics_CharacterControllerItem =*/ MakeItem(component_PhysicsItem, R.sections.MenuItems.strings.component__physics__character_controller, mScript.OnComponent_Physics_CharacterController, false); MenuSeparatorItem.Create(component_PhysicsItem); /*component_Physics_BoxColliderItem =*/ MakeItem(component_PhysicsItem, R.sections.MenuItems.strings.component__physics__box_collider, mScript.OnComponent_Physics_BoxCollider, false); /*component_Physics_SphereColliderItem =*/ MakeItem(component_PhysicsItem, R.sections.MenuItems.strings.component__physics__sphere_collider, mScript.OnComponent_Physics_SphereCollider, false); /*component_Physics_CapsuleColliderItem =*/ MakeItem(component_PhysicsItem, R.sections.MenuItems.strings.component__physics__capsule_collider, mScript.OnComponent_Physics_CapsuleCollider, false); /*component_Physics_MeshColliderItem =*/ MakeItem(component_PhysicsItem, R.sections.MenuItems.strings.component__physics__mesh_collider, mScript.OnComponent_Physics_MeshCollider, false); /*component_Physics_WheelColliderItem =*/ MakeItem(component_PhysicsItem, R.sections.MenuItems.strings.component__physics__wheel_collider, mScript.OnComponent_Physics_WheelCollider, false); /*component_Physics_TerrainColliderItem =*/ MakeItem(component_PhysicsItem, R.sections.MenuItems.strings.component__physics__terrain_collider, mScript.OnComponent_Physics_TerrainCollider, false); MenuSeparatorItem.Create(component_PhysicsItem); /*component_Physics_ClothItem =*/ MakeItem(component_PhysicsItem, R.sections.MenuItems.strings.component__physics__cloth, mScript.OnComponent_Physics_Cloth, false); MenuSeparatorItem.Create(component_PhysicsItem); /*component_Physics_HingeJointItem =*/ MakeItem(component_PhysicsItem, R.sections.MenuItems.strings.component__physics__hinge_joint, mScript.OnComponent_Physics_HingeJoint, false); /*component_Physics_FixedJointItem =*/ MakeItem(component_PhysicsItem, R.sections.MenuItems.strings.component__physics__fixed_joint, mScript.OnComponent_Physics_FixedJoint, false); /*component_Physics_SpringJointItem =*/ MakeItem(component_PhysicsItem, R.sections.MenuItems.strings.component__physics__spring_joint, mScript.OnComponent_Physics_SpringJoint, false); /*component_Physics_CharacterJointItem =*/ MakeItem(component_PhysicsItem, R.sections.MenuItems.strings.component__physics__character_joint, mScript.OnComponent_Physics_CharacterJoint, false); /*component_Physics_ConfigurableJointItem =*/ MakeItem(component_PhysicsItem, R.sections.MenuItems.strings.component__physics__configurable_joint, mScript.OnComponent_Physics_ConfigurableJoint, false); MenuSeparatorItem.Create(component_PhysicsItem); /*component_Physics_ConstantForceItem =*/ MakeItem(component_PhysicsItem, R.sections.MenuItems.strings.component__physics__constant_force, mScript.OnComponent_Physics_ConstantForce, false); #endregion #region Component -> Physics 2D component_Physics2dItem = MakeItem(componentMenu, R.sections.MenuItems.strings.component__physics_2d); /*component_Physics2d_Rigidbody2dItem =*/ MakeItem(component_Physics2dItem, R.sections.MenuItems.strings.component__physics_2d__rigidbody_2d, mScript.OnComponent_Physics2d_Rigidbody2d, false); MenuSeparatorItem.Create(component_Physics2dItem); /*component_Physics2d_CircleCollider2dItem =*/ MakeItem(component_Physics2dItem, R.sections.MenuItems.strings.component__physics_2d__circle_collider_2d, mScript.OnComponent_Physics2d_CircleCollider2d, false); /*component_Physics2d_BoxCollider2dItem =*/ MakeItem(component_Physics2dItem, R.sections.MenuItems.strings.component__physics_2d__box_collider_2d, mScript.OnComponent_Physics2d_BoxCollider2d, false); /*component_Physics2d_EdgeCollider2dItem =*/ MakeItem(component_Physics2dItem, R.sections.MenuItems.strings.component__physics_2d__edge_collider_2d, mScript.OnComponent_Physics2d_EdgeCollider2d, false); /*component_Physics2d_PolygonCollider2dItem =*/ MakeItem(component_Physics2dItem, R.sections.MenuItems.strings.component__physics_2d__polygon_collider_2d, mScript.OnComponent_Physics2d_PolygonCollider2d, false); MenuSeparatorItem.Create(component_Physics2dItem); /*component_Physics2d_SpringJoint2dItem =*/ MakeItem(component_Physics2dItem, R.sections.MenuItems.strings.component__physics_2d__spring_joint_2d, mScript.OnComponent_Physics2d_SpringJoint2d, false); /*component_Physics2d_DistanceJoint2dItem =*/ MakeItem(component_Physics2dItem, R.sections.MenuItems.strings.component__physics_2d__distance_joint_2d, mScript.OnComponent_Physics2d_DistanceJoint2d, false); /*component_Physics2d_HingeJoint2dItem =*/ MakeItem(component_Physics2dItem, R.sections.MenuItems.strings.component__physics_2d__hinge_joint_2d, mScript.OnComponent_Physics2d_HingeJoint2d, false); /*component_Physics2d_SliderJoint2dItem =*/ MakeItem(component_Physics2dItem, R.sections.MenuItems.strings.component__physics_2d__slider_joint_2d, mScript.OnComponent_Physics2d_SliderJoint2d, false); /*component_Physics2d_WheelJoint2dItem =*/ MakeItem(component_Physics2dItem, R.sections.MenuItems.strings.component__physics_2d__wheel_joint_2d, mScript.OnComponent_Physics2d_WheelJoint2d, false); MenuSeparatorItem.Create(component_Physics2dItem); /*component_Physics2d_ConstantForce2dItem =*/ MakeItem(component_Physics2dItem, R.sections.MenuItems.strings.component__physics_2d__constant_force_2d, mScript.OnComponent_Physics2d_ConstantForce2d, false); MenuSeparatorItem.Create(component_Physics2dItem); /*component_Physics2d_AreaEffector2dItem =*/ MakeItem(component_Physics2dItem, R.sections.MenuItems.strings.component__physics_2d__area_effector_2d, mScript.OnComponent_Physics2d_AreaEffector2d, false); /*component_Physics2d_PointEffector2dItem =*/ MakeItem(component_Physics2dItem, R.sections.MenuItems.strings.component__physics_2d__point_effector_2d, mScript.OnComponent_Physics2d_PointEffector2d, false); /*component_Physics2d_PlatformEffector2dItem =*/ MakeItem(component_Physics2dItem, R.sections.MenuItems.strings.component__physics_2d__platform_effector_2d, mScript.OnComponent_Physics2d_PlatformEffector2d, false); /*component_Physics2d_SurfaceEffector2dItem =*/ MakeItem(component_Physics2dItem, R.sections.MenuItems.strings.component__physics_2d__surface_effector_2d, mScript.OnComponent_Physics2d_SurfaceEffector2d, false); #endregion #region Component -> Navigation component_NavigationItem = MakeItem(componentMenu, R.sections.MenuItems.strings.component__navigation); /*component_Navigation_NavMeshAgentItem =*/ MakeItem(component_NavigationItem, R.sections.MenuItems.strings.component__navigation__nav_mesh_agent, mScript.OnComponent_Navigation_NavMeshAgent, false); /*component_Navigation_OffMeshLinkItem =*/ MakeItem(component_NavigationItem, R.sections.MenuItems.strings.component__navigation__off_mesh_link, mScript.OnComponent_Navigation_OffMeshLink, false); /*component_Navigation_NavMeshObstacleItem =*/ MakeItem(component_NavigationItem, R.sections.MenuItems.strings.component__navigation__nav_mesh_obstacle, mScript.OnComponent_Navigation_NavMeshObstacle, false); #endregion #region Component -> Audio component_AudioItem = MakeItem(componentMenu, R.sections.MenuItems.strings.component__audio); /*component_Audio_AudioListenerItem =*/ MakeItem(component_AudioItem, R.sections.MenuItems.strings.component__audio__audio_listener, mScript.OnComponent_Audio_AudioListener, false); /*component_Audio_AudioSourceItem =*/ MakeItem(component_AudioItem, R.sections.MenuItems.strings.component__audio__audio_source, mScript.OnComponent_Audio_AudioSource, false); /*component_Audio_AudioReverbZoneItem =*/ MakeItem(component_AudioItem, R.sections.MenuItems.strings.component__audio__audio_reverb_zone, mScript.OnComponent_Audio_AudioReverbZone, false); MenuSeparatorItem.Create(component_AudioItem); /*component_Audio_AudioLowPassFilterItem =*/ MakeItem(component_AudioItem, R.sections.MenuItems.strings.component__audio__audio_low_pass_filter, mScript.OnComponent_Audio_AudioLowPassFilter, false); /*component_Audio_AudioHighPassFilterItem =*/ MakeItem(component_AudioItem, R.sections.MenuItems.strings.component__audio__audio_high_pass_filter, mScript.OnComponent_Audio_AudioHighPassFilter, false); /*component_Audio_AudioEchoFilterItem =*/ MakeItem(component_AudioItem, R.sections.MenuItems.strings.component__audio__audio_echo_filter, mScript.OnComponent_Audio_AudioEchoFilter, false); /*component_Audio_AudioDistortionFilterItem =*/ MakeItem(component_AudioItem, R.sections.MenuItems.strings.component__audio__audio_distortion_filter, mScript.OnComponent_Audio_AudioDistortionFilter, false); /*component_Audio_AudioReverbFilterItem =*/ MakeItem(component_AudioItem, R.sections.MenuItems.strings.component__audio__audio_reverb_filter, mScript.OnComponent_Audio_AudioReverbFilter, false); /*component_Audio_AudioChorusFilterItem =*/ MakeItem(component_AudioItem, R.sections.MenuItems.strings.component__audio__audio_chorus_filter, mScript.OnComponent_Audio_AudioChorusFilter, false); #endregion #region Component -> Rendering component_RenderingItem = MakeItem(componentMenu, R.sections.MenuItems.strings.component__rendering); /*component_Rendering_CameraItem =*/ MakeItem(component_RenderingItem, R.sections.MenuItems.strings.component__rendering__camera, mScript.OnComponent_Rendering_Camera, false); /*component_Rendering_SkyboxItem =*/ MakeItem(component_RenderingItem, R.sections.MenuItems.strings.component__rendering__skybox, mScript.OnComponent_Rendering_Skybox, false); /*component_Rendering_FlareLayerItem =*/ MakeItem(component_RenderingItem, R.sections.MenuItems.strings.component__rendering__flare_layer, mScript.OnComponent_Rendering_FlareLayer, false); /*component_Rendering_GuiLayerItem =*/ MakeItem(component_RenderingItem, R.sections.MenuItems.strings.component__rendering__gui_layer, mScript.OnComponent_Rendering_GuiLayer, false); MenuSeparatorItem.Create(component_RenderingItem); /*component_Rendering_LightItem =*/ MakeItem(component_RenderingItem, R.sections.MenuItems.strings.component__rendering__light, mScript.OnComponent_Rendering_Light, false); /*component_Rendering_LightProbeGroupItem =*/ MakeItem(component_RenderingItem, R.sections.MenuItems.strings.component__rendering__light_probe_group, mScript.OnComponent_Rendering_LightProbeGroup, false); /*component_Rendering_ReflectionProbeItem =*/ MakeItem(component_RenderingItem, R.sections.MenuItems.strings.component__rendering__reflection_probe, mScript.OnComponent_Rendering_ReflectionProbe, false); MenuSeparatorItem.Create(component_RenderingItem); /*component_Rendering_OcclusionAreaItem =*/ MakeItem(component_RenderingItem, R.sections.MenuItems.strings.component__rendering__occlusion_area, mScript.OnComponent_Rendering_OcclusionArea, false); /*component_Rendering_OcclusionPortalItem =*/ MakeItem(component_RenderingItem, R.sections.MenuItems.strings.component__rendering__occlusion_portal, mScript.OnComponent_Rendering_OcclusionPortal, false); /*component_Rendering_LodGroupItem =*/ MakeItem(component_RenderingItem, R.sections.MenuItems.strings.component__rendering__lod_group, mScript.OnComponent_Rendering_LodGroup, false); MenuSeparatorItem.Create(component_RenderingItem); /*component_Rendering_SpriteRendererItem =*/ MakeItem(component_RenderingItem, R.sections.MenuItems.strings.component__rendering__sprite_renderer, mScript.OnComponent_Rendering_SpriteRenderer, false); /*component_Rendering_CanvasRendererItem =*/ MakeItem(component_RenderingItem, R.sections.MenuItems.strings.component__rendering__canvas_renderer, mScript.OnComponent_Rendering_CanvasRenderer, false); MenuSeparatorItem.Create(component_RenderingItem); /*component_Rendering_GuiTextureItem =*/ MakeItem(component_RenderingItem, R.sections.MenuItems.strings.component__rendering__gui_texture, mScript.OnComponent_Rendering_GuiTexture, false); /*component_Rendering_GuiTextItem =*/ MakeItem(component_RenderingItem, R.sections.MenuItems.strings.component__rendering__gui_text, mScript.OnComponent_Rendering_GuiText, false); #endregion #region Component -> Layout component_LayoutItem = MakeItem(componentMenu, R.sections.MenuItems.strings.component__layout); /*component_Layout_RectTransformItem =*/ MakeItem(component_LayoutItem, R.sections.MenuItems.strings.component__layout__rect_transform, mScript.OnComponent_Layout_RectTransform, false); /*component_Layout_CanvasItem =*/ MakeItem(component_LayoutItem, R.sections.MenuItems.strings.component__layout__canvas, mScript.OnComponent_Layout_Canvas, false); /*component_Layout_CanvasGroupItem =*/ MakeItem(component_LayoutItem, R.sections.MenuItems.strings.component__layout__canvas_group, mScript.OnComponent_Layout_CanvasGroup, false); MenuSeparatorItem.Create(component_LayoutItem); /*component_Layout_CanvasScalerItem =*/ MakeItem(component_LayoutItem, R.sections.MenuItems.strings.component__layout__canvas_scaler, mScript.OnComponent_Layout_CanvasScaler, false); MenuSeparatorItem.Create(component_LayoutItem); /*component_Layout_LayoutElementItem =*/ MakeItem(component_LayoutItem, R.sections.MenuItems.strings.component__layout__layout_element, mScript.OnComponent_Layout_LayoutElement, false); /*component_Layout_ContentSizeFitterItem =*/ MakeItem(component_LayoutItem, R.sections.MenuItems.strings.component__layout__content_size_fitter, mScript.OnComponent_Layout_ContentSizeFitter, false); /*component_Layout_AspectRatioFitterItem =*/ MakeItem(component_LayoutItem, R.sections.MenuItems.strings.component__layout__aspect_ratio_fitter, mScript.OnComponent_Layout_AspectRatioFitter, false); /*component_Layout_HorizontalLayoutGroupItem =*/ MakeItem(component_LayoutItem, R.sections.MenuItems.strings.component__layout__horizontal_layout_group, mScript.OnComponent_Layout_HorizontalLayoutGroup, false); /*component_Layout_VerticalLayoutGroupItem =*/ MakeItem(component_LayoutItem, R.sections.MenuItems.strings.component__layout__vertical_layout_group, mScript.OnComponent_Layout_VerticalLayoutGroup, false); /*component_Layout_GridLayoutGroupItem =*/ MakeItem(component_LayoutItem, R.sections.MenuItems.strings.component__layout__grid_layout_group, mScript.OnComponent_Layout_GridLayoutGroup, false); #endregion #region Component -> Miscellaneous component_MiscellaneousItem = MakeItem(componentMenu, R.sections.MenuItems.strings.component__miscellaneous); /*component_Miscellaneous_AnimatorItem =*/ MakeItem(component_MiscellaneousItem, R.sections.MenuItems.strings.component__miscellaneous__animator, mScript.OnComponent_Miscellaneous_Animator, false); /*component_Miscellaneous_AnimationItem =*/ MakeItem(component_MiscellaneousItem, R.sections.MenuItems.strings.component__miscellaneous__animation, mScript.OnComponent_Miscellaneous_Animation, false); /*component_Miscellaneous_NetworkViewItem =*/ MakeItem(component_MiscellaneousItem, R.sections.MenuItems.strings.component__miscellaneous__network_view, mScript.OnComponent_Miscellaneous_NetworkView, false); /*component_Miscellaneous_WindZoneItem =*/ MakeItem(component_MiscellaneousItem, R.sections.MenuItems.strings.component__miscellaneous__wind_zone, mScript.OnComponent_Miscellaneous_WindZone, false); /*component_Miscellaneous_TerrainItem =*/ MakeItem(component_MiscellaneousItem, R.sections.MenuItems.strings.component__miscellaneous__terrain, mScript.OnComponent_Miscellaneous_Terrain, false); /*component_Miscellaneous_BillboardRendererItem =*/ MakeItem(component_MiscellaneousItem, R.sections.MenuItems.strings.component__miscellaneous__billboard_renderer, mScript.OnComponent_Miscellaneous_BillboardRenderer, false); #endregion #region Component -> Event component_EventItem = MakeItem(componentMenu, R.sections.MenuItems.strings.component__event); /*component_Event_EventSystemItem =*/ MakeItem(component_EventItem, R.sections.MenuItems.strings.component__event__event_system, mScript.OnComponent_Event_EventSystem, false); /*component_Event_EventTriggerItem =*/ MakeItem(component_EventItem, R.sections.MenuItems.strings.component__event__event_trigger, mScript.OnComponent_Event_EventTrigger, false); /*component_Event_Physics2dRaycasterItem =*/ MakeItem(component_EventItem, R.sections.MenuItems.strings.component__event__physics_2d_raycaster, mScript.OnComponent_Event_Physics2dRaycaster, false); /*component_Event_PhysicsRaycasterItem =*/ MakeItem(component_EventItem, R.sections.MenuItems.strings.component__event__physics_raycaster, mScript.OnComponent_Event_PhysicsRaycaster, false); /*component_Event_StandaloneInputModuleItem =*/ MakeItem(component_EventItem, R.sections.MenuItems.strings.component__event__standalone_input_module, mScript.OnComponent_Event_StandaloneInputModule, false); /*component_Event_TouchInputModuleItem =*/ MakeItem(component_EventItem, R.sections.MenuItems.strings.component__event__touch_input_module, mScript.OnComponent_Event_TouchInputModule, false); /*component_Event_GraphicRaycasterItem =*/ MakeItem(component_EventItem, R.sections.MenuItems.strings.component__event__graphic_raycaster, mScript.OnComponent_Event_GraphicRaycaster, false); #endregion #region Component -> UI component_UiItem = MakeItem(componentMenu, R.sections.MenuItems.strings.component__ui); #region Component -> UI -> Effects component_Ui_EffectsItem = MakeItem(component_UiItem, R.sections.MenuItems.strings.component__ui__effects); /*component_Ui_Effects_ShadowItem =*/ MakeItem(component_Ui_EffectsItem, R.sections.MenuItems.strings.component__ui__effects__shadow, mScript.OnComponent_Ui_Effects_Shadow, false); /*component_Ui_Effects_OutlineItem =*/ MakeItem(component_Ui_EffectsItem, R.sections.MenuItems.strings.component__ui__effects__outline, mScript.OnComponent_Ui_Effects_Outline, false); /*component_Ui_Effects_PositionAsUv1Item =*/ MakeItem(component_Ui_EffectsItem, R.sections.MenuItems.strings.component__ui__effects__position_as_uv1, mScript.OnComponent_Ui_Effects_PositionAsUv1, false); #endregion /*component_Ui_ImageItem =*/ MakeItem(component_UiItem, R.sections.MenuItems.strings.component__ui__image, mScript.OnComponent_Ui_Image, false); /*component_Ui_TextItem =*/ MakeItem(component_UiItem, R.sections.MenuItems.strings.component__ui__text, mScript.OnComponent_Ui_Text, false); /*component_Ui_RawImageItem =*/ MakeItem(component_UiItem, R.sections.MenuItems.strings.component__ui__raw_image, mScript.OnComponent_Ui_RawImage, false); /*component_Ui_MaskItem =*/ MakeItem(component_UiItem, R.sections.MenuItems.strings.component__ui__mask, mScript.OnComponent_Ui_Mask, false); MenuSeparatorItem.Create(component_UiItem); /*component_Ui_ButtonItem =*/ MakeItem(component_UiItem, R.sections.MenuItems.strings.component__ui__button, mScript.OnComponent_Ui_Button, false); /*component_Ui_InputFieldItem =*/ MakeItem(component_UiItem, R.sections.MenuItems.strings.component__ui__input_field, mScript.OnComponent_Ui_InputField, false); /*component_Ui_ScrollbarItem =*/ MakeItem(component_UiItem, R.sections.MenuItems.strings.component__ui__scrollbar, mScript.OnComponent_Ui_Scrollbar, false); /*component_Ui_ScrollRectItem =*/ MakeItem(component_UiItem, R.sections.MenuItems.strings.component__ui__scroll_rect, mScript.OnComponent_Ui_ScrollRect, false); /*component_Ui_SliderItem =*/ MakeItem(component_UiItem, R.sections.MenuItems.strings.component__ui__slider, mScript.OnComponent_Ui_Slider, false); /*component_Ui_ToggleItem =*/ MakeItem(component_UiItem, R.sections.MenuItems.strings.component__ui__toggle, mScript.OnComponent_Ui_Toggle, false); /*component_Ui_ToggleGroupItem =*/ MakeItem(component_UiItem, R.sections.MenuItems.strings.component__ui__toggle_group, mScript.OnComponent_Ui_ToggleGroup, false); MenuSeparatorItem.Create(component_UiItem); /*component_Ui_SelectableItem =*/ MakeItem(component_UiItem, R.sections.MenuItems.strings.component__ui__selectable, mScript.OnComponent_Ui_Selectable, false); #endregion #region Component -> Scripts /*component_ScriptsItem =*/ MakeItem(componentMenu, R.sections.MenuItems.strings.component__scripts); #endregion #endregion #region Window windowMenu = MakeItem(mItems, R.sections.MenuItems.strings.window, mScript.OnWindowMenu); /*window_NextWindowItem =*/ MakeItem(windowMenu, R.sections.MenuItems.strings.window__next_window, mScript.OnWindow_NextWindow, true, "Ctrl+Tab"); /*window_PreviousWindowItem =*/ MakeItem(windowMenu, R.sections.MenuItems.strings.window__previous_window, mScript.OnWindow_PreviousWindow, true, "Ctrl+Shift+Tab"); MenuSeparatorItem.Create(windowMenu); #region Window -> Layouts window_LayoutsItem = MakeItem(windowMenu, R.sections.MenuItems.strings.window__layouts); /*window_Layouts_2_by_3Item =*/ MakeItem(window_LayoutsItem, R.sections.MenuItems.strings.window__layouts__2_by_3, mScript.OnWindow_Layouts_2_by_3); /*window_Layouts_4_splitItem =*/ MakeItem(window_LayoutsItem, R.sections.MenuItems.strings.window__layouts__4_split, mScript.OnWindow_Layouts_4_split); /*window_Layouts_DefaultItem =*/ MakeItem(window_LayoutsItem, R.sections.MenuItems.strings.window__layouts__default, mScript.OnWindow_Layouts_Default); /*window_Layouts_TallItem =*/ MakeItem(window_LayoutsItem, R.sections.MenuItems.strings.window__layouts__tall, mScript.OnWindow_Layouts_Tall); /*window_Layouts_WideItem =*/ MakeItem(window_LayoutsItem, R.sections.MenuItems.strings.window__layouts__wide, mScript.OnWindow_Layouts_Wide); MenuSeparatorItem.Create(window_LayoutsItem); /*window_Layouts_SaveLayoutItem =*/ MakeItem(window_LayoutsItem, R.sections.MenuItems.strings.window__layouts__save_layout, mScript.OnWindow_Layouts_SaveLayout); /*window_Layouts_DeleteLayoutItem =*/ MakeItem(window_LayoutsItem, R.sections.MenuItems.strings.window__layouts__delete_layout, mScript.OnWindow_Layouts_DeleteLayout); /*window_Layouts_RevertFactorySettingsItem =*/ MakeItem(window_LayoutsItem, R.sections.MenuItems.strings.window__layouts__revert_factory_settings, mScript.OnWindow_Layouts_RevertFactorySettings); #endregion #region Window -> Screenshot window_ScreenshotSeparator = MenuSeparatorItem.Create(windowMenu); window_ScreenshotItem = MakeItem(windowMenu, R.sections.MenuItems.strings.window__screenshot); window_ScreenshotSeparator.data.visible = Settings.internalMode; window_ScreenshotItem.data.visible = Settings.internalMode; /*window_Screenshot_SetWindowSizeItem =*/ MakeItem(window_ScreenshotItem, R.sections.MenuItems.strings.window__screenshot__set_window_size, mScript.OnWindow_Screenshot_SetWindowSize); /*window_Screenshot_SetWindowSizeSmallItem =*/ MakeItem(window_ScreenshotItem, R.sections.MenuItems.strings.window__screenshot__set_window_size_small, mScript.OnWindow_Screenshot_SetWindowSizeSmall); /*window_Screenshot_SnapViewItem =*/ MakeItem(window_ScreenshotItem, R.sections.MenuItems.strings.window__screenshot__snap_view, mScript.OnWindow_Screenshot_SnapView); /*window_Screenshot_SnapViewToolbarItem =*/ MakeItem(window_ScreenshotItem, R.sections.MenuItems.strings.window__screenshot__snap_view_toolbar, mScript.OnWindow_Screenshot_SnapViewToolbar); /*window_Screenshot_SnapViewExtendedRightItem =*/ MakeItem(window_ScreenshotItem, R.sections.MenuItems.strings.window__screenshot__snap_view_extended_right, mScript.OnWindow_Screenshot_SnapViewExtendedRight); /*window_Screenshot_SnapComponentItem =*/ MakeItem(window_ScreenshotItem, R.sections.MenuItems.strings.window__screenshot__snap_component, mScript.OnWindow_Screenshot_SnapComponent); /*window_Screenshot_SnapGameViewContentItem =*/ MakeItem(window_ScreenshotItem, R.sections.MenuItems.strings.window__screenshot__snap_game_view_content, mScript.OnWindow_Screenshot_SnapGameViewContent); /*window_Screenshot_ToggleDeveloperBuildItem =*/ MakeItem(window_ScreenshotItem, R.sections.MenuItems.strings.window__screenshot__toggle_developerbuild, mScript.OnWindow_Screenshot_ToggleDeveloperBuild); #endregion MenuSeparatorItem.Create(windowMenu); /*window_SceneItem =*/ MakeItem(windowMenu, R.sections.MenuItems.strings.window__scene, mScript.OnWindow_Scene, true, "Ctrl+1"); /*window_GameItem =*/ MakeItem(windowMenu, R.sections.MenuItems.strings.window__game, mScript.OnWindow_Game, true, "Ctrl+2"); /*window_InspectorItem =*/ MakeItem(windowMenu, R.sections.MenuItems.strings.window__inspector, mScript.OnWindow_Inspector, true, "Ctrl+3"); /*window_HierarchyItem =*/ MakeItem(windowMenu, R.sections.MenuItems.strings.window__hierarchy, mScript.OnWindow_Hierarchy, true, "Ctrl+4"); /*window_ProjectItem =*/ MakeItem(windowMenu, R.sections.MenuItems.strings.window__project, mScript.OnWindow_Project, true, "Ctrl+5"); /*window_AnimationItem =*/ MakeItem(windowMenu, R.sections.MenuItems.strings.window__animation, mScript.OnWindow_Animation, true, "Ctrl+6"); /*window_ProfilerItem =*/ MakeItem(windowMenu, R.sections.MenuItems.strings.window__profiler, mScript.OnWindow_Profiler, true, "Ctrl+7"); /*window_AudioMixerItem =*/ MakeItem(windowMenu, R.sections.MenuItems.strings.window__audio_mixer, mScript.OnWindow_AudioMixer, true, "Ctrl+8"); /*window_AssetStoreItem =*/ MakeItem(windowMenu, R.sections.MenuItems.strings.window__asset_store, mScript.OnWindow_AssetStore, true, "Ctrl+9"); /*window_VersionControlItem =*/ MakeItem(windowMenu, R.sections.MenuItems.strings.window__version_control, mScript.OnWindow_VersionControl, false, "Ctrl+0"); /*window_AnimatorParameterItem =*/ MakeItem(windowMenu, R.sections.MenuItems.strings.window__animator_parameter, mScript.OnWindow_AnimatorParameter); /*window_AnimatorItem =*/ MakeItem(windowMenu, R.sections.MenuItems.strings.window__animator, mScript.OnWindow_Animator); /*window_SpritePackerItem =*/ MakeItem(windowMenu, R.sections.MenuItems.strings.window__sprite_packer, mScript.OnWindow_SpritePacker); MenuSeparatorItem.Create(windowMenu); /*window_LightingItem =*/ MakeItem(windowMenu, R.sections.MenuItems.strings.window__lighting, mScript.OnWindow_Lighting); /*window_OcclusionCullingItem =*/ MakeItem(windowMenu, R.sections.MenuItems.strings.window__occlusion_culling, mScript.OnWindow_OcclusionCulling); /*window_FrameDebuggerItem =*/ MakeItem(windowMenu, R.sections.MenuItems.strings.window__frame_debugger, mScript.OnWindow_FrameDebugger); /*window_NavigationItem =*/ MakeItem(windowMenu, R.sections.MenuItems.strings.window__navigation, mScript.OnWindow_Navigation); MenuSeparatorItem.Create(windowMenu); /*window_ConsoleItem =*/ MakeItem(windowMenu, R.sections.MenuItems.strings.window__console, mScript.OnWindow_Console, true, "Ctrl+Shift+C"); #endregion #region Help helpMenu = MakeItem(mItems, R.sections.MenuItems.strings.help, mScript.OnHelpMenu); /*help_AboutUnityItem =*/ MakeItem(helpMenu, R.sections.MenuItems.strings.help__about_unity, mScript.OnHelp_AboutUnity); MenuSeparatorItem.Create(helpMenu); /*help_ManageLicenseItem =*/ MakeItem(helpMenu, R.sections.MenuItems.strings.help__manage_license, mScript.OnHelp_ManageLicense); MenuSeparatorItem.Create(helpMenu); /*help_UnityManualItem =*/ MakeItem(helpMenu, R.sections.MenuItems.strings.help__unity_manual, mScript.OnHelp_UnityManual); /*help_ScriptingReferenceItem =*/ MakeItem(helpMenu, R.sections.MenuItems.strings.help__scripting_reference, mScript.OnHelp_ScriptingReference); MenuSeparatorItem.Create(helpMenu); /*help_UnityConnectItem =*/ MakeItem(helpMenu, R.sections.MenuItems.strings.help__unity_connect, mScript.OnHelp_UnityConnect); /*help_UnityForumItem =*/ MakeItem(helpMenu, R.sections.MenuItems.strings.help__unity_forum, mScript.OnHelp_UnityForum); /*help_UnityAnswersItem =*/ MakeItem(helpMenu, R.sections.MenuItems.strings.help__unity_answers, mScript.OnHelp_UnityAnswers); /*help_UnityFeedbackItem =*/ MakeItem(helpMenu, R.sections.MenuItems.strings.help__unity_feedback, mScript.OnHelp_UnityFeedback); MenuSeparatorItem.Create(helpMenu); /*help_CheckForUpdatesItem =*/ MakeItem(helpMenu, R.sections.MenuItems.strings.help__check_for_updates, mScript.OnHelp_CheckForUpdates); /*help_DownloadBetaItem =*/ MakeItem(helpMenu, R.sections.MenuItems.strings.help__download_beta, mScript.OnHelp_DownloadBeta); MenuSeparatorItem.Create(helpMenu); /*help_ReleaseNotesItem =*/ MakeItem(helpMenu, R.sections.MenuItems.strings.help__release_notes, mScript.OnHelp_ReleaseNotes); /*help_ReportABugItem =*/ MakeItem(helpMenu, R.sections.MenuItems.strings.help__report_a_bug, mScript.OnHelp_ReportABug); #endregion #endregion Settings.AddInternalModeListener(OnInternalModeChanged); }
/// <summary> /// Initializes a new instance of the <see cref="Common.UI.MenuItems.MenuItem"/> class with given token ID and with /// assigning to specified <see cref="Common.TreeNode`1"/> instance. /// </summary> /// <param name="owner"><see cref="Common.TreeNode`1"/> instance.</param> /// <param name="tokenId">Token ID for translation.</param> /// <param name="onClick">Click event handler.</param> /// <param name="enabled">Is this menu item enabled or not.</param> /// <param name="shortcutHandler">Shortcut handler.</param> /// <param name="shortcut">Shortcut.</param> /// <param name="radioGroup">Menu radio group.</param> public static TreeNode<CustomMenuItem> Create( TreeNode<CustomMenuItem> owner , R.sections.MenuItems.strings tokenId , UnityAction onClick = null , bool enabled = true , IShortcutHandler shortcutHandler = null , string shortcut = null , MenuRadioGroup radioGroup = null ) { MenuItem item = new MenuItem( tokenId // Token ID , null // Token arguments , null // Text , enabled // Enabled , onClick // Click event handler , shortcutHandler // Shortcut handler , KeyboardInput.FromString(shortcut) // Shortcut , radioGroup // Menu radio group ); TreeNode<CustomMenuItem> node = owner.AddChild(item); item.mNode = node; return node; }