public Connection(Game game) { _game = game; queuedPackets = new Queue<Packet>(); ChuckedRawPacket = new List<Byte>(); IsConnected = false; }
public void HandlePacket(Game connection, Packet packet) { var packetBuilderGet = new PacketBuilder(packet); Console.WriteLine("packet postion : " + packetBuilderGet.ReadInt32()); var p = new Packet(PacketId.Position); var packetBuilder = new PacketBuilder(p); packetBuilder.WriteInt32(12); p = packetBuilder.ToPacket(); connection.Connection.SendPacket(p); }
public void HandlePacket(Game connection, Packet packet) { }