private static void Postfix(IDifficultyBeatmap difficultyBeatmap) { SceneTransitionHelper.Patch(difficultyBeatmap); }
private static IEnumerable <CodeInstruction> Transpiler(IEnumerable <CodeInstruction> instructions) { return(SceneTransitionHelper.Transpiler(instructions)); }
private static void Prefix(IDifficultyBeatmap difficultyBeatmap, ref OverrideEnvironmentSettings?overrideEnvironmentSettings) { SceneTransitionHelper.Patch(difficultyBeatmap, ref overrideEnvironmentSettings); }
private static void Postfix(IDifficultyBeatmap difficultyBeatmap, EnvironmentInfoSO ____multiplayerEnvironmentInfo) { LightIDTableManager.SetEnvironment(____multiplayerEnvironmentInfo.serializedName); SceneTransitionHelper.Patch(difficultyBeatmap); }