/// <summary> /// Gestion de la fenêtre d'ajout équipement /// </summary> /// <param name="p">Personnage concerné</param> /// <param name="pa">Fenêtre parente</param> public AddEquipement(Personnage p, ViewCharacterSheetMenu pa) { InitializeComponent(); personnage = p; parent = pa; Equipement equip = new Equipement(NameTextBox.Text, 0, (int)WeightSlider.Value); this.equipement = equip; AddEquipementButton.IsEnabled = false; WeightSlider.Maximum = p.Force / 3; WeightLabel.Content = (int)WeightSlider.Value; MoneyLabel.Content = 0; }
/// <summary> /// Affichage de la fen�tre de gestions des listes des personnages & affichage de leur stats /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void ButtonViewCharaSheet_Click(object sender, RoutedEventArgs e) { ViewCharacterSheetMenu window = new ViewCharacterSheetMenu(); window.ShowDialog(); }