public static void Main(string[] args) { Project.Game game = new Project.Game(); game.Setup(); bool quit = false; while (game.Playing) { game.Look(); string userChoice = game.UserInput().ToLower(); string[] userAction = userChoice.Split(' '); switch (userAction[0]) { case "l": case "look": Console.Clear(); game.Look(); break; case "h": case "help": Console.Clear(); Console.WriteLine("Look around room: l or look"); Console.WriteLine("Take item: t or take"); Console.WriteLine("View inventory: i or inventory"); Console.WriteLine("Use item: u or use"); Console.WriteLine("Quit: q or quit"); Console.WriteLine("To get a cheat: c or cheat"); Console.WriteLine("Select choice: enter number or name of choice"); Console.WriteLine("To answer puzzles, simple type and enter your answer. \n"); break; case "t": case "take": Console.Clear(); string choice = ""; for (int i = 1; i < userAction.Length; i++) { choice += userAction[i] + " "; } game.TakeItem(choice.Trim()); break; case "i": case "inventory": Console.Clear(); Console.WriteLine("Inventory: "); game.CurrentPlayer.Inventory.ForEach(item => { Console.WriteLine(item.Name + ":" + " " + item.Description); }); Console.WriteLine(); break; case "u": case "use": Console.Clear(); string useChoice = ""; for (int i = 1; i < userAction.Length; i++) { useChoice += userAction[i] + " "; } game.UseItem(useChoice.Trim()); break; case "q": case "quit": Console.Clear(); Console.WriteLine("Are you sure you wanna give up??? Y/n"); string answer = Console.ReadLine().ToLower(); if (answer == "y" || answer == "yes") { quit = true; game.Playing = false; } break; case "c": case "cheat": Console.Clear(); if (game.CurrentRoom.Cheat.Length > 0) { Console.WriteLine("cheat: " + game.CurrentRoom.Cheat); } else { Console.WriteLine("Well... to late now..."); } break; case "go": case "g": Console.Clear(); string goChoice = ""; for (int i = 1; i < userAction.Length; i++) { goChoice += userAction[i] + " "; } game.CheckChoice(goChoice.Trim()); break; default: Console.Clear(); game.CheckChoice(userChoice.Trim()); break; } game.CheckRoom(); if (game.Playing == false && quit == false) { Console.WriteLine("Wanna play again??? Y/n"); string input = Console.ReadLine(); if (input == "y" || input == "yes") { game.Setup(); game.Playing = true; } } } Console.Clear(); Console.ResetColor(); }
public static void Main(string[] args) { bool gameOver = false; string userInput = ""; bool itemDropped = false; bool doughnutUsed = false; Game game = new Game(); game.Setup(); System.Console.Clear(); // game.Intro (); game.DrawHelp(); while (!gameOver) { userInput = game.Prompt(); string command = userInput; string options = ""; if (userInput.Contains(" ")) { var parsedInput = userInput.Split(' '); command = parsedInput[0]; options = parsedInput[1]; } switch (command) { case "go": game.Go(options); break; case "use": game.UseItem(options); if (options == "doughnut") { doughnutUsed = true; } break; case "drop": game.DontUseItem(options); if (options == "red_rag" || options == "doughnut") { itemDropped = true; } break; case "look": Console.Clear(); game.CurrentRoom.GetDescription(); break; case "inventory": System.Console.WriteLine($@" Player's Inventory ------------------"); if (game.CurrentPlayer.Inventory.Count > 0) { foreach (Item itm in game.CurrentPlayer.Inventory) { System.Console.WriteLine($@" {itm.Name}"); } } else { System.Console.WriteLine("No items available for use"); } game.Prompt(); break; case "help": game.DrawHelp(); game.Prompt(); break; case "quit": System.Console.WriteLine($@" \~~~~~~~~~~~~~~~~~~~~~~~~~~~\ \ Thanks for Playing! \ \~~~~~~~~~~~~~~~~~~~~~~~~~~~\ "); gameOver = true; break; default: game.DrawHelp(); game.Prompt(); break; } if ((options == "red_rag" || options == "doughnut") && (itemDropped)) { gameOver = true; } if (doughnutUsed) { gameOver = true; } } //Main{ }