public static void RefreshSheets() { List <ADMSheet> list = new List <ADMSheet>(); foreach (MiniMapControler.IconInfo info in MapUIContainer.Instance.MinimapUI.GetBaseIconInfos()) { BasePoint basePoint = info.Point.GetComponent <BasePoint>(); Map.Instance.GetBasePointOpenState(basePoint.ID, out bool flag); if (!flag) { continue; } list.Add(new ADMSheet(info.Name.Translate(), () => Warp(basePoint.WarpPoint))); } foreach (KeyValuePair <int, AgentActor> pair in Map.Instance.AgentTable) { AgentActor agent = pair.Value; list.Add(new ADMSheet($"{pair.Key}: {agent.CharaName}", () => Warp(agent.NavMeshAgent.transform) )); } sheet.SetSheets(list); }
public static void RefreshSheets() { List <ADMSheet> sheets = new List <ADMSheet>(); PlayerActor player = Map.Instance.Player; PlayerController controller = player.PlayerController; DevicePoint[] devices = Object.FindObjectsOfType <DevicePoint>(); if (devices != null && devices.Length > 0) { DevicePoint device = devices.FirstOrDefault(v => v.ID == 0); if (device != null) { sheets.Add(new ADMSheet("数据终端", () => { MapUIContainer.SystemMenuUI.IsActiveControl = false; Manager.Resources.Instance.SoundPack.Play(SoundPack.SystemSE.BootDevice); MapUIContainer.SetCommandLabelAcception(CommandLabel.AcceptionState.None); player.CurrentDevicePoint = device; MapUIContainer.RefreshCommands(0, player.DeviceCommandInfos); MapUIContainer.SetActiveCommandList(true, "データ端末"); controller.ChangeState("DeviceMenu"); })); } } sheets.Add(MakeSheet(controller, /*"Item Box"*/ "物品箱", "ItemBox", MapUIContainer.ItemBoxUI)); sheets.Add(MakeSheet(controller, /*"Bathing Outfits"*/ "更衣处", "DressRoom", MapUIContainer.DressRoomUI)); sheets.Add(MakeSheet(controller, /*"Closet Outfits"*/ "服装棚", "ClothChange", MapUIContainer.ClosetUI)); sheets.Add(MakeSheet(controller, /*"Shan's Shop"*/ "商店", null, MapUIContainer.ShopUI, true)); sheets.Add(new ADMSheet(/*"Kitchen"*/ "灶台", () => { MapUIContainer.SystemMenuUI.IsActiveControl = false; MapUIContainer.SetCommandLabelAcception(CommandLabel.AcceptionState.None); MapUIContainer.RefreshCommands(0, player.CookCommandInfos); MapUIContainer.SetActiveCommandList(true, "料理"); controller.ChangeState("Kitchen"); })); sheets.Add(MakeSheet(controller, /*"Pet Synthesis"*/ "宠物合成", "Craft", MapUIContainer.PetCraftUI, true)); sheets.Add(MakeSheet(controller, /*"Medicine Table"*/ "制药台", "Craft", MapUIContainer.MedicineCraftUI, true)); sheets.Add(MakeSheet(controller, /*"Jukebox"*/ "更改BGM", null, MapUIContainer.JukeBoxUI, true)); sheet.SetSheets(sheets); }
public static void RefreshSheets() { List <ADMSheet> sheets = new List <ADMSheet>(); for (int i = 0; i < CATEGORY.Length; i++) { int n = i; sheets.Add(new ADMSheet( CATEGORY[i], current.fileStatus.clothesState[i], 0, 2, (next, slider) => { if (next == 0) { return; } if (next > 0) { current.SetClothesStateNext(n); } else { current.SetClothesStatePrev(n); } for (int c = 0; c < sheets.Count; c++) { (sheets[c].value as ADMSheetSlider).value = current.fileStatus.clothesState[c]; } } )); } sheet.SetSheets(sheets); }