public Matrix4F Scale(float x, float y, float z) => StaticMultiply(this, Matrix4F.Create( x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 ));
public Matrix4F Multiply(Matrix4F that) { return(StaticMultiply(this, that)); }
public Matrix4F Translate(float x, float y, float z) => StaticMultiply(this, Matrix4F.Create( 1, 0, 0, x, 0, 1, 0, y, 0, 0, 1, z, 0, 0, 0, 1 ));