public void Init(string dllName) { if (!Load(dllName)) { UnityEngine.Debug.LogError("script dll load err"); return; } Main main = Tool.Main(); if (main != null) { m_Assembly.AllowUnboundCLRMethod = main.m_CheckUnBoundClass; UnityEngine.Debug.Log("CSHotFix 检测是否绑定类:" + main.m_CheckUnBoundClass); } #if CSHotFixSafe #else InitScript(m_Assembly); #if CSHotFix CSHotFix.Runtime.Generated.CLRBindings.Initialize(m_Assembly); CSHotFix.Runtime.Generated.CLRBindings2.Initialize(m_Assembly); #endif #endif string HotFixLoop = dllName + ".HotFixLoop"; m_HotFixDll = m_Assembly.Instantiate <IGameHotFixInterface>(HotFixLoop); m_HotFixDll.Start(); }