/// <summary> /// Adds all present intervals that are compatible with the device and app /// to the given device combo /// </summary> private static void BuildPresentIntervalList(EnumDeviceInformation deviceInfo, EnumDeviceSettingsCombo deviceCombo) { for (int i = 0; i < presentIntervalList.Count; i++) { PresentInterval pi = (PresentInterval)presentIntervalList[i]; if (deviceCombo.IsWindowed) { if ((pi == PresentInterval.Two) || (pi == PresentInterval.Three) || (pi == PresentInterval.Four)) { // These intervals are never supported in windowed mode continue; } } // Not that PresentInterval.Default is zero so you can't do a bitwise // check for it, it's always available if ((pi == PresentInterval.Default) || ((deviceInfo.Caps.PresentationIntervals & pi) != 0)) { deviceCombo.presentIntervalList.Add(pi); } } }
/// <summary> /// Enumerates D3D devices for a particular adapter. /// </summary> private static void EnumerateDevices(EnumAdapterInformation adapterInfo, ArrayList adapterFormatList) { // Ignore any exceptions while looking for these device types DirectXException.IgnoreExceptions(); // Enumerate each Direct3D device type for (uint i = 0; i < deviceTypeArray.Length; i++) { // Create a new device information object EnumDeviceInformation deviceInfo = new EnumDeviceInformation(); // Store the type deviceInfo.DeviceType = deviceTypeArray[i]; // Try to get the capabilities deviceInfo.Caps = Manager.GetDeviceCaps((int)adapterInfo.AdapterOrdinal, deviceInfo.DeviceType); // Get information about each device combination on this device EnumerateDeviceCombos(adapterInfo, deviceInfo, adapterFormatList); // Do we have any device combinations? if (deviceInfo.deviceSettingsList.Count > 0) { // Yes, add it adapterInfo.deviceInfoList.Add(deviceInfo); } } // Turn exception handling back on DirectXException.EnableExceptions(); }
/// <summary> /// Returns a specific device combination /// </summary> public static EnumDeviceSettingsCombo GetDeviceSettingsCombo(uint ordinal, DeviceType deviceType, Format adapterFormat, Format backBufferFormat, bool isWindowed) { EnumDeviceInformation info = GetDeviceInfo(ordinal, deviceType); if (info != null) { foreach (EnumDeviceSettingsCombo edsc in info.deviceSettingsList) { // Is this the right settings combo? if ((edsc.AdapterFormat == adapterFormat) && (edsc.BackBufferFormat == backBufferFormat) && (edsc.IsWindowed == isWindowed)) { return(edsc); } } } // Never found it return(null); }
/// <summary> /// Enumerates device combinations for a particular device. /// </summary> private static void EnumerateDeviceCombos(EnumAdapterInformation adapterInfo, EnumDeviceInformation deviceInfo, ArrayList adapterFormatList) { // Find out which adapter formats are supported by this device foreach (Format adapterFormat in adapterFormatList) { for (int i = 0; i < backbufferFormatsArray.Length; i++) { // Go through each windowed mode for (int windowedIndex = 0; windowedIndex < 2; windowedIndex++) { bool isWindowedIndex = (windowedIndex == 1); if ((!isWindowedIndex) && (adapterInfo.displayModeList.Count == 0)) { continue; // Nothing here } if (!Manager.CheckDeviceType((int)adapterInfo.AdapterOrdinal, deviceInfo.DeviceType, adapterFormat, backbufferFormatsArray[i], isWindowedIndex)) { continue; // Unsupported } // Do we require post pixel shader blending? if (isPostPixelShaderBlendingRequired) { // If the backbuffer format doesn't support Usage.QueryPostPixelShaderBlending // then alpha test, pixel fog, render-target blending, color write enable, and dithering // are not supported. if (!Manager.CheckDeviceFormat((int)adapterInfo.AdapterOrdinal, deviceInfo.DeviceType, adapterFormat, Usage.QueryPostPixelShaderBlending, ResourceType.Textures, backbufferFormatsArray[i])) { continue; // Unsupported } } // If an application callback function has been provided, make sure this device // is acceptable to the app. if (deviceCreationInterface != null) { if (!deviceCreationInterface.IsDeviceAcceptable(deviceInfo.Caps, adapterFormat, backbufferFormatsArray[i], isWindowedIndex)) { continue; // Application doesn't like this device } } // At this point, we have an adapter/device/adapterformat/backbufferformat/iswindowed // DeviceCombo that is supported by the system and acceptable to the app. We still // need to find one or more suitable depth/stencil buffer format, // multisample type, and present interval. EnumDeviceSettingsCombo deviceCombo = new EnumDeviceSettingsCombo(); // Store the information deviceCombo.AdapterOrdinal = adapterInfo.AdapterOrdinal; deviceCombo.DeviceType = deviceInfo.DeviceType; deviceCombo.AdapterFormat = adapterFormat; deviceCombo.BackBufferFormat = backbufferFormatsArray[i]; deviceCombo.IsWindowed = isWindowedIndex; // Build the depth stencil format and multisample type list BuildDepthStencilFormatList(deviceCombo); BuildMultiSampleTypeList(deviceCombo); if (deviceCombo.multiSampleTypeList.Count == 0) { // Nothing to do continue; } // Build the conflict and present lists BuildConflictList(deviceCombo); BuildPresentIntervalList(deviceInfo, deviceCombo); deviceCombo.adapterInformation = adapterInfo; deviceCombo.deviceInformation = deviceInfo; // Add the combo to the list of devices deviceInfo.deviceSettingsList.Add(deviceCombo); } } } }