protected override void Initialize() { graphics.PreferredBackBufferWidth = ScreenWidth; graphics.PreferredBackBufferHeight = ScreenHeight; graphics.ApplyChanges(); player = new Player(); camera = new Camera2D(); move = new MovePlayer(); level = new Level(player); attributes = new AttributesHolder(player); gui = new GUI(attributes, player); Random = new Random(); base.Initialize(); }
public GUI(AttributesHolder stats, Player player) { _player = player; _stats = stats; }