/// <summary> /// Raises the DealCompleted event /// </summary> internal void RaiseDealCompleted( ) { _hangingPoints += _currentDeal.HangingPoints; if (_hangingPoints != 0 && _currentDeal.HangingPoints == 0) { // a previous game was hanging and its time to add the points if (_currentDeal.RoundedNorthSouthPoints > _currentDeal.RoundedEastWestPoints) { _currentDeal.AddNorthSouthHangingPoints(_hangingPoints); } else { _currentDeal.AddEastWesthHangingPoints(_hangingPoints); } _hangingPoints = 0; } _totalNorthSouthPoints += _currentDeal.RoundedNorthSouthPoints; _totalEastWestPoints += _currentDeal.RoundedEastWestPoints; _southPlayer.CardPlayed -= new Player.CardPlayedHandler(_currentDeal.PlayerPlayedCard); _northPlayer.CardPlayed -= new Player.CardPlayedHandler(_currentDeal.PlayerPlayedCard); _eastPlayer.CardPlayed -= new Player.CardPlayedHandler(_currentDeal.PlayerPlayedCard); _westPlayer.CardPlayed -= new Player.CardPlayedHandler(_currentDeal.PlayerPlayedCard); DealCompleted( ); FinalizeDeal(); }