/// <summary> /// Draws the event name in the supplied rect. /// <param name="position">The position in the screen to draw the event name.</param> /// </summary> public void DrawEventName(Rect position) { // It's not a repaint event? if (Event.current.type != EventType.Repaint) { return; } // Is there a valid styles? if (m_Styles == null) { m_Styles = new TransitionGUI.Styles(); } // It's the active transition? bool on = m_Transition == BehaviourWindow.activeTransition; // Stores the event name string eventName; // Has errors? if (m_FsmEvent == null || m_FsmEvent.isInvalid) { eventName = "None"; var oldGUIColor = GUI.color; GUI.color = on ? GUI.skin.settings.selectionColor : Color.red; var pingRect = position; pingRect.yMax -= 4f; m_Styles.ping.Draw(pingRect, "", false, false, false, false); GUI.color = oldGUIColor; } else { eventName = m_FsmEvent.name; } // Draw event name m_Styles.label.Draw(position, eventName, false, false, on, on); // Draw pins bool hasDestination = m_Destination != null; m_Styles.pin.Draw(new Rect(4, position.y, 2, defaultHeight), false, false, hasDestination, false); m_Styles.pin.Draw(new Rect(StateGUI.defaultWidth + 2, position.y, 2, defaultHeight), false, false, hasDestination, false); }
/// <summary> /// Draws the event name in the supplied rect. /// <param name="position">The position in the screen to draw the event name.</param> /// </summary> public void DrawEventName (Rect position) { // It's not a repaint event? if (Event.current.type != EventType.Repaint) return; // Is there a valid styles? if (m_Styles == null) m_Styles = new TransitionGUI.Styles(); // It's the active transition? bool on = m_Transition == BehaviourWindow.activeTransition; // Stores the event name string eventName; // Has errors? if (m_FsmEvent == null || m_FsmEvent.isInvalid) { eventName = "None"; var oldGUIColor = GUI.color; GUI.color = on ? GUI.skin.settings.selectionColor : Color.red; var pingRect = position; pingRect.yMax -= 4f; m_Styles.ping.Draw(pingRect, "", false, false, false, false); GUI.color = oldGUIColor; } else eventName = m_FsmEvent.name; // Draw event name m_Styles.label.Draw(position, eventName, false, false, on, on); // Draw pins bool hasDestination = m_Destination != null; m_Styles.pin.Draw(new Rect(4, position.y, 2, defaultHeight), false, false, hasDestination, false); m_Styles.pin.Draw(new Rect(StateGUI.defaultWidth + 2, position.y, 2, defaultHeight), false, false, hasDestination, false); }