private static void CreatePrefab() { if (Application.isPlaying) { EditorUtility.DisplayDialog("Unable to Create Preafab", "Application.isPlaying == true", "OK"); return; } foreach (Transform transform in Selection.transforms) { if (transform == null) { Debug.LogWarning("Select object"); } else { HBFixBounds.CreatePrefab(transform.gameObject); } } }
public override void OnInspectorGUI() { serializedObject.Update(); HBFixBounds fixBounds = (HBFixBounds)target; if (HB.Instance != null) { if (fixBounds.OverrideBounds) { if (fixBounds.SkinnedMesh != null && fixBounds.MeshFilter != null) { DrawPropertiesExcluding(serializedObject, "BendingMode", "Curvature", "Flatten", "HorizonZOffset", "HorizonYOffset", "HorizonXOffset", "FixBoundsRadius"); } else if (fixBounds.SkinnedMesh != null) { DrawPropertiesExcluding(serializedObject, "Bounds", "BendingMode", "Curvature", "Flatten", "HorizonZOffset", "HorizonYOffset", "HorizonXOffset", "FixBoundsRadius"); } else if (fixBounds.MeshFilter != null) { DrawPropertiesExcluding(serializedObject, "SkinnedBounds", "BendingMode", "Curvature", "Flatten", "HorizonZOffset", "HorizonYOffset", "HorizonXOffset", "FixBoundsRadius"); } else { DrawPropertiesExcluding(serializedObject, "Bounds", "SkinnedBounds", "BendingMode", "Curvature", "Flatten", "HorizonZOffset", "HorizonYOffset", "HorizonXOffset", "FixBoundsRadius"); } } else { DrawPropertiesExcluding(serializedObject, "SkinnedBounds", "Bounds", "Lock", "BendingMode", "Curvature", "Flatten", "HorizonZOffset", "HorizonYOffset", "HorizonXOffset", "FixBoundsRadius"); } } else { if (!fixBounds.OverrideBounds) { DrawPropertiesExcluding(serializedObject, "BendingMode", "SkinnedBounds", "Bounds"); } else { if (fixBounds.SkinnedMesh != null && fixBounds.MeshFilter != null) { DrawPropertiesExcluding(serializedObject, "BendingMode", "Curvature", "Flatten", "HorizonZOffset", "HorizonYOffset", "HorizonXOffset", "FixBoundsRadius"); } else if (fixBounds.SkinnedMesh != null) { DrawPropertiesExcluding(serializedObject, "Bounds", "BendingMode", "Curvature", "Flatten", "HorizonZOffset", "HorizonYOffset", "HorizonXOffset", "FixBoundsRadius"); } else if (fixBounds.MeshFilter != null) { DrawPropertiesExcluding(serializedObject, "SkinnedBounds", "BendingMode", "Curvature", "Flatten", "HorizonZOffset", "HorizonYOffset", "HorizonXOffset", "FixBoundsRadius"); } else { DrawPropertiesExcluding(serializedObject, "Bounds", "SkinnedBounds", "BendingMode", "Curvature", "Flatten", "HorizonZOffset", "HorizonYOffset", "HorizonXOffset", "FixBoundsRadius"); } } } serializedObject.ApplyModifiedProperties(); if (fixBounds.MeshFilter != null) { if (PrefabUtility.GetPrefabType(target) != PrefabType.Prefab) { if (!Application.isPlaying) { if (GUILayout.Button("Fix Bounds")) { if (Application.isEditor) { bool global = false; fixBounds.Rollback(); fixBounds.FixBounds(global); } } if (fixBounds.IsBoundsFixed || fixBounds.IsMeshFixed) { if (GUILayout.Button("Rollback")) { if (Application.isEditor) { fixBounds.Rollback(); } } if (GUILayout.Button("Create Prefab")) { if (Application.isEditor) { HBFixBounds.CreatePrefab(fixBounds.gameObject); } } } } } } }