public static void Initialize(BattleHelpImageType type) { if (BattleHelpImages._instance != null) { return; } BattleHelpImages._instance = Resources.Load <BattleHelpImages>(BattleHelpImages.GetObjectPath(type)); BattleHelpImages._instance.LoadTexturesFromAssetBundle(); }
public static void UnloadInstance() { BattleHelpImages._instance = null; Resources.UnloadUnusedAssets(); }