public void Start() { GameSetup GameSetup = new GameSetup(gm); GameSetup.Setup(); do { GameSetup.SetBoard(); FireShotResponse shotresponse; do { ControlOutput.ResetScreen(new Player[] { gm.Player1, gm.Player2 }); ControlOutput.ShowWhoseTurn(gm.IsPlayer1 ? gm.Player1 : gm.Player2); ControlOutput.DrawHistory(gm.IsPlayer1 ? gm.Player2 : gm.Player1); Coordinate ShotPoint = new Coordinate(1, 1); shotresponse = Shot(gm.IsPlayer1 ? gm.Player2 : gm.Player1, gm.IsPlayer1 ? gm.Player1 : gm.Player2, out ShotPoint); ControlOutput.ResetScreen(new Player[] { gm.Player1, gm.Player2 }); ControlOutput.ShowWhoseTurn(gm.IsPlayer1 ? gm.Player1 : gm.Player2); ControlOutput.DrawHistory(gm.IsPlayer1 ? gm.Player2 : gm.Player1); ControlOutput.ShowShotResult(shotresponse, ShotPoint, gm.IsPlayer1 ? gm.Player1.Name : gm.Player2.Name); if (shotresponse.ShotStatus != ShotStatus.Victory) { Console.WriteLine("Press any key to continue to switch to " + (gm.IsPlayer1 ? gm.Player2.Name : gm.Player1.Name)); gm.IsPlayer1 = !gm.IsPlayer1; Console.ReadKey(); } } while (shotresponse.ShotStatus != ShotStatus.Victory); } while (ControlInput.CheckQuit()); }
public void PlaceShipOnBoard(Player player) { bool IsPlaceBoardAuto = false; if (player.IsPC != true) { ControlOutput.ShowWhoseTurn(player); IsPlaceBoardAuto = ControlInput.IsPlaceBoardAuto(); if (!IsPlaceBoardAuto) { Console.WriteLine("Input the location and direction(l, r, u, d) of the ships. Ex:) a2, r:"); } } for (ShipType s = ShipType.Destroyer; s <= ShipType.Carrier; s++) { PlaceShipRequest ShipToPlace = new PlaceShipRequest(); ShipPlacement result; do { if (!player.IsPC && !IsPlaceBoardAuto) { ShipToPlace = ControlInput.GetLocationFromUser(s.ToString()); ShipToPlace.ShipType = s; result = player.PlayerBoard.PlaceShip(ShipToPlace); if (result == ShipPlacement.NotEnoughSpace) { Console.WriteLine("Not Enough Space!"); } else if (result == ShipPlacement.Overlap) { Console.WriteLine("Overlap placement!"); } } else { ShipToPlace = ControlInput.GetLocationFromComputer(); ShipToPlace.ShipType = s; result = player.PlayerBoard.PlaceShip(ShipToPlace); } } while (result != ShipPlacement.Ok); } }