void GameFlowController_Current_StateChanged (Prime31.StateKit.SKState<GameFlowController> obj) { if(obj is InMinigame) MiniScript = MinigameController.Current.CurrentMinigame.MinigameScript; if(obj is MinigameFinished) MiniScript = null; }
private void Start() { if (trans == null) trans = GetComponentInChildren<RectTransform>(); GameFlowController.Current.StateChanged += GameFlowController_Current_StateChanged; MiniScript = null; }