예제 #1
0
        public static SceneProfile[] LoadAll()
        {
            SceneProfile[] profiles = null;

            try {
                // Found all SceneProfile json files
                string   filePath  = AssetManager.assetPath + PATH;
                string[] fileNames = Directory.GetFiles(filePath, PATTERN);

                if (fileNames != null && fileNames.Length > 0)
                {
                    // Deserialize json files
                    profiles = new SceneProfile[fileNames.Length];
                    for (int i = 0; i < profiles.Length; i++)
                    {
                        string json = File.ReadAllText(fileNames[i]);
                        profiles[i] = JsonUtility.FromJson <SceneProfile>(json);
                    }
                }
            } catch (System.Exception e) {
                profiles = null;
                Debug.LogError("Load scene profiles failed : " + e.Message);
            }

            return(profiles);
        }
예제 #2
0
        void LoadLocalSceneProfiles()
        {
            state = State.LoadingSceneProfiles;
            var profiles = SceneProfile.LoadAll();

            if (profiles != null)
            {
                // Add all profiles into lookup
                foreach (var profile in profiles)
                {
                    mLocalProfiles.Add(profile.url, profile);
                }
            }
        }
예제 #3
0
        IEnumerator LoadScene(string url, OnSceneLoaded onSceneLoaded)
        {
            state = State.LoadingScene;

            // Get scene profile
            SceneProfile sceneProfile = null;

            if (mLocalProfiles.ContainsKey(url))
            {
                sceneProfile = mLocalProfiles[url];
            }
            else
            {
                yield return(StartCoroutine(DownloadSceneProfile(url)));

                sceneProfile = SceneProfile.Load(url);
            }

            // Get download list
            state = State.DownloadingAssets;
            List <string> downloadList = new List <string>();

            foreach (var header in sceneProfile.assetHeaders)
            {
                if (!AssetManager.instance.ContainsAsset(header.url, header.version))
                {
                    if (!downloadList.Contains(header.url))
                    {
                        downloadList.Add(header.url);
                    }
                }
            }
            // Download all assets
            foreach (var assetUrl in downloadList)
            {
                yield return(StartCoroutine(AssetManager.instance.DownloadAsset(assetUrl, DownloadCallback)));
            }

            // Load all local assets
            state = State.LoadingLocalAssets;
            foreach (var header in sceneProfile.assetHeaders)
            {
                if (!downloadList.Contains(header.url) && !mSceneAssets.ContainsKey(header.url))
                {
                    yield return(StartCoroutine(AssetManager.instance.LoadAsset(header.url, LoadCallback)));
                }
            }

            // Build hierarchy
            state = State.BuildingHierarchy;
            foreach (var keyValue in mSceneAssets)
            {
                Instantiate(keyValue.Value.bundle.GetMainAsset());
                yield return(null);
            }

            AssetManager.instance.Cleanup();

            if (onSceneLoaded != null)
            {
                onSceneLoaded(null);
            }
        }