예제 #1
0
        public bool Load()
        {
            if (!File.Exists(m_ConfigurationPath))
            {
                return(false);
            }

            try
            {
                XmlDocument xmlDocument = new XmlDocument();
                xmlDocument.Load(m_ConfigurationPath);
                XmlNode xmlRoot     = xmlDocument.SelectSingleNode("UnityGameFramework");
                XmlNode xmlEditor   = xmlRoot.SelectSingleNode("AssetBundleEditor");
                XmlNode xmlSettings = xmlEditor.SelectSingleNode("Settings");

                XmlNodeList xmlNodeList = null;
                XmlNode     xmlNode     = null;

                xmlNodeList = xmlSettings.ChildNodes;
                for (int i = 0; i < xmlNodeList.Count; i++)
                {
                    xmlNode = xmlNodeList.Item(i);
                    switch (xmlNode.Name)
                    {
                    case "SourceAssetRootPath":
                        SourceAssetRootPath = xmlNode.InnerText;
                        break;

                    case "SourceAssetSearchPaths":
                        m_SourceAssetSearchRelativePaths.Clear();
                        XmlNodeList xmlNodeListInner = xmlNode.ChildNodes;
                        XmlNode     xmlNodeInner     = null;
                        for (int j = 0; j < xmlNodeListInner.Count; j++)
                        {
                            xmlNodeInner = xmlNodeListInner.Item(j);
                            if (xmlNodeInner.Name != "SourceAssetSearchPath")
                            {
                                continue;
                            }

                            m_SourceAssetSearchRelativePaths.Add(xmlNodeInner.Attributes.GetNamedItem("RelativePath").Value);
                        }
                        break;

                    case "SourceAssetUnionTypeFilter":
                        SourceAssetUnionTypeFilter = xmlNode.InnerText;
                        break;

                    case "SourceAssetUnionLabelFilter":
                        SourceAssetUnionLabelFilter = xmlNode.InnerText;
                        break;

                    case "SourceAssetExceptTypeFilter":
                        SourceAssetExceptTypeFilter = xmlNode.InnerText;
                        break;

                    case "SourceAssetExceptLabelFilter":
                        SourceAssetExceptLabelFilter = xmlNode.InnerText;
                        break;

                    case "AssetSorter":
                        AssetSorter = (AssetSorterType)Enum.Parse(typeof(AssetSorterType), xmlNode.InnerText);
                        break;
                    }
                }

                RefreshSourceAssetSearchPaths();
            }
            catch
            {
                File.Delete(m_ConfigurationPath);
                return(false);
            }

            ScanSourceAssets();

            m_AssetBundleCollection.Load();

            return(true);
        }
예제 #2
0
 public bool Prepare()
 {
     m_AssetBundleCollection.Clear();
     return(m_AssetBundleCollection.Load());
 }