public override void OnUpdate() { WorldSide localSide = World_AIW2.Instance.GetLocalPlayerSide(); if (localSide == null) { return; } ArcenUI_ButtonSet elementAsType = (ArcenUI_ButtonSet)Element; Window_InGameRallyMenu windowController = (Window_InGameRallyMenu)Element.Window.Controller; if (windowController != null) { } //prevent compiler warning if (windowController.NeedRefresh) { windowController.NeedRefresh = false; elementAsType.ClearButtons(); int x = 0; for (int i = 0; i < localSide.ControlGroups.Count; i++) { ControlGroup controlGroup = localSide.ControlGroups[i]; if (controlGroup.EntityIDs.Count <= 0) { continue; } bItem newButtonController = new bItem(controlGroup); Vector2 offset; offset.x = x * elementAsType.ButtonWidth; offset.y = 0; Vector2 size; size.x = elementAsType.ButtonWidth; size.y = elementAsType.ButtonHeight; elementAsType.AddButton(newButtonController, size, offset); x++; } { bClear newButtonController = new bClear(); Vector2 offset; offset.x = 9 * elementAsType.ButtonWidth; offset.y = 0; Vector2 size; size.x = elementAsType.ButtonWidth; size.y = elementAsType.ButtonHeight; elementAsType.AddButton(newButtonController, size, offset); } elementAsType.ActuallyPutItemsBackInPoolThatAreStillCleared(); } }
public Window_InGameRallyMenu() { Instance = this; this.OnlyShowInGame = true; this.SupportsMasterMenuKeys = true; }